Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

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2022-03-10 22:49:14 +08:00

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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Plays a state of an animator according to the state name.
/// </summary>
[CommandInfo("Animation",
"Play Anim State",
"Plays a state of an animator according to the state name")]
[AddComponentMenu("")]
public class PlayAnimState : Command
{
[Tooltip("Reference to an Animator component in a game object")]
[SerializeField] protected AnimatorData animator = new AnimatorData();
[Tooltip("Name of the state you want to play")]
[SerializeField] protected StringData stateName = new StringData();
[Tooltip("Layer to play animation on")]
[SerializeField] protected IntegerData layer = new IntegerData(-1);
[Tooltip("Start time of animation")]
[SerializeField] protected FloatData time = new FloatData(0f);
#region Public members
public override void OnEnter()
{
if (animator.Value != null)
{
animator.Value.Play(stateName.Value, layer.Value, time.Value);
}
Continue();
}
public override string GetSummary()
{
if (animator.Value == null)
{
return "Error: No animator selected";
}
return animator.Value.name + " (" + stateName.Value + ")";
}
public override Color GetButtonColor()
{
return new Color32(170, 204, 169, 255);
}
public override bool HasReference(Variable variable)
{
return animator.animatorRef == variable || stateName.stringRef == variable ||
layer.integerRef == variable || time.floatRef == variable ||
base.HasReference(variable);
}
#endregion
}
}