Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

58 lines
1.9 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Plays looping game music. If any game music is already playing, it is stopped. Game music will continue playing across scene loads.
/// </summary>
[CommandInfo("Audio",
"Play Music",
"Plays looping game music. If any game music is already playing, it is stopped. Game music will continue playing across scene loads.")]
[AddComponentMenu("")]
public class PlayMusic : Command
{
[Tooltip("Music sound clip to play")]
[SerializeField] protected AudioClip musicClip;
[Tooltip("Time to begin playing in seconds. If the audio file is compressed, the time index may be inaccurate.")]
[SerializeField] protected float atTime;
[Tooltip("The music will start playing again at end.")]
[SerializeField] protected bool loop = true;
[Tooltip("Length of time to fade out previous playing music.")]
[SerializeField] protected float fadeDuration = 1f;
#region Public members
public override void OnEnter()
{
var musicManager = FungusManager.Instance.MusicManager;
float startTime = Mathf.Max(0, atTime);
musicManager.PlayMusic(musicClip, loop, fadeDuration, startTime);
Continue();
}
public override string GetSummary()
{
if (musicClip == null)
{
return "Error: No music clip selected";
}
return musicClip.name;
}
public override Color GetButtonColor()
{
return new Color32(242, 209, 176, 255);
}
#endregion
}
}