Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

61 lines
1.7 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Sets an float variable to a random value in the defined range.
/// </summary>
[CommandInfo("Variable",
"Random Float",
"Sets an float variable to a random value in the defined range.")]
[AddComponentMenu("")]
public class RandomFloat : Command
{
[Tooltip("The variable whos value will be set")]
[VariableProperty(typeof(FloatVariable))]
[SerializeField] protected FloatVariable variable;
[Tooltip("Minimum value for random range")]
[SerializeField] protected FloatData minValue;
[Tooltip("Maximum value for random range")]
[SerializeField] protected FloatData maxValue;
#region Public members
public override void OnEnter()
{
if (variable != null)
{
variable.Value = Random.Range(minValue.Value, maxValue.Value);
}
Continue();
}
public override string GetSummary()
{
if (variable == null)
{
return "Error: Variable not selected";
}
return variable.Key;
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable) || minValue.floatRef == variable || maxValue.floatRef == variable;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}