Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

82 lines
2.4 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
namespace Fungus
{
/// <summary>
/// Resets a trigger parameter on an Animator component.
/// </summary>
[CommandInfo("Animation",
"Reset Anim Trigger",
"Resets a trigger parameter on an Animator component.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class ResetAnimTrigger : Command
{
[Tooltip("Reference to an Animator component in a game object")]
[SerializeField] protected AnimatorData _animator;
[Tooltip("Name of the trigger Animator parameter that will be reset")]
[SerializeField] protected StringData _parameterName;
#region Public members
public override void OnEnter()
{
if (_animator.Value != null)
{
_animator.Value.ResetTrigger(_parameterName.Value);
}
Continue();
}
public override string GetSummary()
{
if (_animator.Value == null)
{
return "Error: No animator selected";
}
return _animator.Value.name + " (" + _parameterName.Value + ")";
}
public override Color GetButtonColor()
{
return new Color32(170, 204, 169, 255);
}
public override bool HasReference(Variable variable)
{
return _animator.animatorRef == variable || _parameterName.stringRef == variable ||
base.HasReference(variable);
}
#endregion
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("animator")] public Animator animatorOLD;
[HideInInspector] [FormerlySerializedAs("parameterName")] public string parameterNameOLD = "";
protected virtual void OnEnable()
{
if (animatorOLD != null)
{
_animator.Value = animatorOLD;
animatorOLD = null;
}
if (parameterNameOLD != "")
{
_parameterName.Value = parameterNameOLD;
parameterNameOLD = "";
}
}
#endregion
}
}