Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

75 lines
2.2 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
namespace Fungus
{
/// <summary>
/// Sets a game object in the scene to be active / inactive.
/// </summary>
[CommandInfo("Scripting",
"Set Active",
"Sets a game object in the scene to be active / inactive.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class SetActive : Command
{
[Tooltip("Reference to game object to enable / disable")]
[SerializeField] protected GameObjectData _targetGameObject;
[Tooltip("Set to true to enable the game object")]
[SerializeField] protected BooleanData activeState;
#region Public members
public override void OnEnter()
{
if (_targetGameObject.Value != null)
{
_targetGameObject.Value.SetActive(activeState.Value);
}
Continue();
}
public override string GetSummary()
{
if (_targetGameObject.Value == null)
{
return "Error: No game object selected";
}
return _targetGameObject.Value.name + " = " + activeState.GetDescription();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
return _targetGameObject.gameObjectRef == variable || activeState.booleanRef == variable ||
base.HasReference(variable);
}
#endregion
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("targetGameObject")] public GameObject targetGameObjectOLD;
protected virtual void OnEnable()
{
if (targetGameObjectOLD != null)
{
_targetGameObject.Value = targetGameObjectOLD;
targetGameObjectOLD = null;
}
}
#endregion
}
}