Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

61 lines
1.9 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Sets the global pitch level for audio played with Play Music and Play Sound commands.
/// </summary>
[CommandInfo("Audio",
"Set Audio Pitch",
"Sets the global pitch level for audio played with Play Music and Play Sound commands.")]
[AddComponentMenu("")]
public class SetAudioPitch : Command
{
[Range(0,1)]
[Tooltip("Global pitch level for audio played using the Play Music and Play Sound commands")]
[SerializeField] protected float pitch = 1;
[Range(0,30)]
[Tooltip("Time to fade between current pitch level and target pitch level.")]
[SerializeField] protected float fadeDuration;
[Tooltip("Wait until the pitch change has finished before executing next command")]
[SerializeField] protected bool waitUntilFinished = true;
#region Public members
public override void OnEnter()
{
System.Action onComplete = () => {
if (waitUntilFinished)
{
Continue();
}
};
var musicManager = FungusManager.Instance.MusicManager;
musicManager.SetAudioPitch(pitch, fadeDuration, onComplete);
if (!waitUntilFinished)
{
Continue();
}
}
public override string GetSummary()
{
return "Set to " + pitch + " over " + fadeDuration + " seconds.";
}
public override Color GetButtonColor()
{
return new Color32(242, 209, 176, 255);
}
#endregion
}
}