Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

57 lines
1.6 KiB
C#
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Sets a Draggable2D component to be draggable / non-draggable.
/// </summary>
[CommandInfo("Sprite",
"Set Draggable 2D",
"Sets a Draggable2D component to be draggable / non-draggable.")]
[AddComponentMenu("")]
public class SetDraggable2D : Command
{
[Tooltip("Reference to Draggable2D component on a gameobject")]
[SerializeField] protected Draggable2D targetDraggable2D;
[Tooltip("Set to true to enable the component")]
[SerializeField] protected BooleanData activeState;
#region Public members
public override void OnEnter()
{
if (targetDraggable2D != null)
{
targetDraggable2D.DragEnabled = activeState.Value;
}
Continue();
}
public override string GetSummary()
{
if (targetDraggable2D == null)
{
return "Error: No Draggable2D component selected";
}
return targetDraggable2D.gameObject.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
return activeState.booleanRef == variable || base.HasReference(variable);
}
#endregion
}
}