
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
||
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
||
|
||
using UnityEngine;
|
||
using UnityEngine.UI;
|
||
|
||
namespace Fungus
|
||
{
|
||
/// <summary>
|
||
/// Sets the value property of a slider object.
|
||
/// </summary>
|
||
[CommandInfo("UI",
|
||
"Set Slider Value",
|
||
"Sets the value property of a slider object")]
|
||
public class SetSliderValue : Command
|
||
{
|
||
[Tooltip("Target slider object to set the value on")]
|
||
[SerializeField] protected Slider slider;
|
||
|
||
[Tooltip("Float value to set the slider value to.")]
|
||
[SerializeField] protected FloatData value;
|
||
|
||
#region Public members
|
||
|
||
public override void OnEnter()
|
||
{
|
||
if (slider != null)
|
||
{
|
||
slider.value = value;
|
||
}
|
||
|
||
Continue();
|
||
}
|
||
|
||
public override Color GetButtonColor()
|
||
{
|
||
return new Color32(235, 191, 217, 255);
|
||
}
|
||
|
||
public override string GetSummary()
|
||
{
|
||
if (slider == null)
|
||
{
|
||
return "Error: Slider object not selected";
|
||
}
|
||
|
||
return slider.name + " = " + value.GetDescription();
|
||
}
|
||
|
||
public override bool HasReference(Variable variable)
|
||
{
|
||
return value.floatRef == variable || base.HasReference(variable);
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
} |