
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Stops executing the named Block.
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/// </summary>
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[CommandInfo("Flow",
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"Stop Block",
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"Stops executing the named Block")]
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public class StopBlock : Command, IBlockCaller
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{
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[Tooltip("Flowchart containing the Block. If none is specified, the parent Flowchart is used.")]
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[SerializeField] protected Flowchart flowchart;
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[Tooltip("Name of the Block to stop")]
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[SerializeField] protected StringData blockName = new StringData("");
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#region Public members
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public override void OnEnter()
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{
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if (blockName.Value == "")
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{
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Continue();
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}
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if (flowchart == null)
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{
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flowchart = (Flowchart)GetFlowchart();
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}
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var block = flowchart.FindBlock(blockName.Value);
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if (block == null ||
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!block.IsExecuting())
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{
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Continue();
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}
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block.Stop();
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Continue();
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}
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public override string GetSummary()
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{
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return blockName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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public override bool HasReference(Variable variable)
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{
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return blockName.stringRef == variable || base.HasReference(variable);
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}
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public bool MayCallBlock(Block block)
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{
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if(flowchart != null)
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return block == flowchart.FindBlock(blockName.Value);
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return false;
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}
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#endregion
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}
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} |