Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

64 lines
1.9 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
namespace Fungus
{
/// <summary>
/// Stops execution of all Blocks in a Flowchart.
/// </summary>
[CommandInfo("Flow",
"Stop Flowchart",
"Stops execution of all Blocks in a Flowchart")]
[AddComponentMenu("")]
public class StopFlowchart : Command
{
[Tooltip("Stop all executing Blocks in the Flowchart that contains this command")]
[SerializeField] protected bool stopParentFlowchart;
[Tooltip("Stop all executing Blocks in a list of target Flowcharts")]
[SerializeField] protected List<Flowchart> targetFlowcharts = new List<Flowchart>();
#region Public members
public override void OnEnter()
{
var flowchart = GetFlowchart();
for (int i = 0; i < targetFlowcharts.Count; i++)
{
var f = targetFlowcharts[i];
f.StopAllBlocks();
}
//current block and command logic doesn't require it in this order but it makes sense to
// stop everything but yourself first
if (stopParentFlowchart)
{
flowchart.StopAllBlocks();
}
//you might not be stopping this flowchart so keep going
Continue();
}
public override bool IsReorderableArray(string propertyName)
{
if (propertyName == "targetFlowcharts")
{
return true;
}
return false;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
}
}