
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Fungus
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{
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/// <summary>
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/// Stops an active iTween by name.
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/// </summary>
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[CommandInfo("iTween",
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"Stop Tween",
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"Stops an active iTween by name.")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class StopTween : Command
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{
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[Tooltip("Stop and destroy any Tweens in current scene with the supplied name")]
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[SerializeField] protected StringData _tweenName;
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#region Public members
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public override void OnEnter()
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{
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iTween.StopByName(_tweenName.Value);
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Continue();
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}
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public override bool HasReference(Variable variable)
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{
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return _tweenName.stringRef == variable || base.HasReference(variable);
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}
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#endregion
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#region Backwards compatibility
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[HideInInspector] [FormerlySerializedAs("tweenName")] public string tweenNameOLD = "";
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protected virtual void OnEnable()
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{
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if (tweenNameOLD != "")
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{
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_tweenName.Value = tweenNameOLD;
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tweenNameOLD = "";
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}
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}
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#endregion
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}
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} |