
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
142 lines
4.0 KiB
C#
142 lines
4.0 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
||
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
||
|
||
using UnityEngine;
|
||
using System.Collections.Generic;
|
||
using Fungus;
|
||
|
||
namespace Fungus
|
||
{
|
||
/// <summary>
|
||
/// Abstract base class for TweenUI commands.
|
||
/// </summary>
|
||
public abstract class TweenUI : Command
|
||
{
|
||
[Tooltip("List of objects to be affected by the tween")]
|
||
[SerializeField] protected List<GameObject> targetObjects = new List<GameObject>();
|
||
|
||
[Tooltip("Type of tween easing to apply")]
|
||
[SerializeField] protected LeanTweenType tweenType = LeanTweenType.easeOutQuad;
|
||
|
||
[Tooltip("Wait until this command completes before continuing execution")]
|
||
[SerializeField] protected BooleanData waitUntilFinished = new BooleanData(true);
|
||
|
||
[Tooltip("Time for the tween to complete")]
|
||
[SerializeField] protected FloatData duration = new FloatData(1f);
|
||
|
||
protected virtual void ApplyTween()
|
||
{
|
||
for (int i = 0; i < targetObjects.Count; i++)
|
||
{
|
||
var targetObject = targetObjects[i];
|
||
if (targetObject == null)
|
||
{
|
||
continue;
|
||
}
|
||
ApplyTween(targetObject);
|
||
}
|
||
|
||
if (waitUntilFinished)
|
||
{
|
||
LeanTween.value(gameObject, 0f, 1f, duration).setOnComplete(OnComplete);
|
||
}
|
||
}
|
||
|
||
protected abstract void ApplyTween(GameObject go);
|
||
|
||
protected virtual void OnComplete()
|
||
{
|
||
Continue();
|
||
}
|
||
|
||
protected virtual string GetSummaryValue()
|
||
{
|
||
return "";
|
||
}
|
||
|
||
#region Public members
|
||
|
||
public override void OnEnter()
|
||
{
|
||
if (targetObjects.Count == 0)
|
||
{
|
||
Continue();
|
||
return;
|
||
}
|
||
|
||
ApplyTween();
|
||
|
||
if (!waitUntilFinished)
|
||
{
|
||
Continue();
|
||
}
|
||
}
|
||
|
||
public override void OnCommandAdded(Block parentBlock)
|
||
{
|
||
// Add an empty slot by default. Saves an unnecessary user click.
|
||
if (targetObjects.Count == 0)
|
||
{
|
||
targetObjects.Add(null);
|
||
}
|
||
}
|
||
|
||
public override string GetSummary()
|
||
{
|
||
if (targetObjects.Count == 0)
|
||
{
|
||
return "Error: No targetObjects selected";
|
||
}
|
||
else if (targetObjects.Count == 1)
|
||
{
|
||
if (targetObjects[0] == null)
|
||
{
|
||
return "Error: No targetObjects selected";
|
||
}
|
||
return targetObjects[0].name + " = " + GetSummaryValue();
|
||
}
|
||
|
||
string objectList = "";
|
||
for (int i = 0; i < targetObjects.Count; i++)
|
||
{
|
||
var go = targetObjects[i];
|
||
if (go == null)
|
||
{
|
||
continue;
|
||
}
|
||
if (objectList == "")
|
||
{
|
||
objectList += go.name;
|
||
}
|
||
else
|
||
{
|
||
objectList += ", " + go.name;
|
||
}
|
||
}
|
||
|
||
return objectList + " = " + GetSummaryValue();
|
||
}
|
||
|
||
public override Color GetButtonColor()
|
||
{
|
||
return new Color32(180, 250, 250, 255);
|
||
}
|
||
|
||
public override bool IsReorderableArray(string propertyName)
|
||
{
|
||
if (propertyName == "targetObjects")
|
||
{
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
public override bool HasReference(Variable variable)
|
||
{
|
||
return waitUntilFinished.booleanRef == variable || duration.floatRef == variable || base.HasReference(variable);
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
} |