
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
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26 lines
928 B
C#
26 lines
928 B
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Base class for Flowchart nodes.
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/// </summary>
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[AddComponentMenu("")]
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public class Node : MonoBehaviour
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{
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[SerializeField] protected Rect nodeRect = new Rect(0, 0, 120, 30);
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[SerializeField] protected Color tint = Color.white;
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[SerializeField] protected bool useCustomTint = false;
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#region Public members
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public virtual Rect _NodeRect { get { return nodeRect; } set { nodeRect = value; } }
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public virtual Color Tint { get { return tint; } set { tint = value; } }
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public virtual bool UseCustomTint { get { return useCustomTint; } set { useCustomTint = value; } }
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#endregion
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}
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} |