CangJie/Assets/Plugins/Fungus/Scripts/Editor/LuaScriptedImporter.cs
Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

22 lines
704 B
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.IO;
namespace Fungus.EditorUtils
{
#if UNITY_2018_4_OR_NEWER
[UnityEditor.AssetImporters.ScriptedImporter(1, "lua")]
public class LuaScriptedImporter : UnityEditor.AssetImporters.ScriptedImporter
{
public override void OnImportAsset(UnityEditor.AssetImporters.AssetImportContext ctx)
{
TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath));
ctx.AddObjectToAsset("main", lua);
ctx.SetMainObject(lua);
}
}
#endif
}