CangJie/Assets/Plugins/Fungus/Scripts/Editor/MenuTimerEditor.cs
Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

44 lines
1.4 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using UnityEngine;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(MenuTimer))]
public class MenuTimerEditor : CommandEditor
{
protected SerializedProperty durationProp;
protected SerializedProperty targetBlockProp;
public override void OnEnable()
{
base.OnEnable();
durationProp = serializedObject.FindProperty("_duration");
targetBlockProp = serializedObject.FindProperty("targetBlock");
}
public override void DrawCommandGUI()
{
var flowchart = FlowchartWindow.GetFlowchart();
if (flowchart == null)
{
return;
}
serializedObject.Update();
EditorGUILayout.PropertyField(durationProp);
BlockEditor.BlockField(targetBlockProp,
new GUIContent("Target Block", "Block to call when timer expires"),
new GUIContent("<None>"),
flowchart);
serializedObject.ApplyModifiedProperties();
}
}
}