
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Fungus.EditorUtils
|
|
{
|
|
[CustomEditor (typeof(MenuTimer))]
|
|
public class MenuTimerEditor : CommandEditor
|
|
{
|
|
protected SerializedProperty durationProp;
|
|
protected SerializedProperty targetBlockProp;
|
|
|
|
public override void OnEnable()
|
|
{
|
|
base.OnEnable();
|
|
|
|
durationProp = serializedObject.FindProperty("_duration");
|
|
targetBlockProp = serializedObject.FindProperty("targetBlock");
|
|
}
|
|
|
|
public override void DrawCommandGUI()
|
|
{
|
|
var flowchart = FlowchartWindow.GetFlowchart();
|
|
if (flowchart == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
serializedObject.Update();
|
|
|
|
EditorGUILayout.PropertyField(durationProp);
|
|
|
|
BlockEditor.BlockField(targetBlockProp,
|
|
new GUIContent("Target Block", "Block to call when timer expires"),
|
|
new GUIContent("<None>"),
|
|
flowchart);
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
}
|
|
}
|