
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Fungus.EditorUtils
|
|
{
|
|
public static class SerializedPropertyExtensions
|
|
{
|
|
public static void ResetValue(this SerializedProperty element) {
|
|
switch (element.type) {
|
|
case "string":
|
|
element.stringValue = "";
|
|
break;
|
|
case "Vector2f":
|
|
element.vector2Value = Vector2.zero;
|
|
break;
|
|
case "Vector3f":
|
|
element.vector3Value = Vector3.zero;
|
|
break;
|
|
case "Rectf":
|
|
element.rectValue = new Rect();
|
|
break;
|
|
case "Quaternionf":
|
|
element.quaternionValue = Quaternion.identity;
|
|
break;
|
|
case "int":
|
|
element.intValue = 0;
|
|
break;
|
|
case "float":
|
|
element.floatValue = 0f;
|
|
break;
|
|
case "UInt8":
|
|
element.boolValue = false;
|
|
break;
|
|
case "ColorRGBA":
|
|
element.colorValue = Color.black;
|
|
break;
|
|
|
|
default:
|
|
if (element.type.StartsWith("PPtr"))
|
|
element.objectReferenceValue = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} |