CangJie/Assets/Plugins/Fungus/Scripts/Signals/SaveManagerSignals.cs
Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

38 lines
1.7 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
namespace Fungus
{
/// <summary>
/// Save manager signaling system.
/// You can use this to be notified about various events in the save game system.
/// </summary>
public static class SaveManagerSignals
{
#region Public members
/// <summary>
/// SavePointLoaded signal. Sent just after a SavePoint is loaded.
/// </summary>
public static event SavePointLoadedHandler OnSavePointLoaded;
public delegate void SavePointLoadedHandler(string savePointKey);
public static void DoSavePointLoaded(string savePointKey) { if (OnSavePointLoaded != null) OnSavePointLoaded(savePointKey); }
/// <summary>
/// SavePointAdded signal. Sent when a new save point is added to the save history (typically via the Save Point command).
/// </summary>
public static event SavePointAddedHandler OnSavePointAdded;
public delegate void SavePointAddedHandler(string savePointKey, string savePointDescription);
public static void DoSavePointAdded(string savePointKey, string savePointDescription) { if (OnSavePointAdded != null) OnSavePointAdded(savePointKey, savePointDescription); }
/// <summary>
/// SaveReset signal. Sent when the save history is reset.
/// </summary>
public static event SaveResetHandler OnSaveReset;
public delegate void SaveResetHandler();
public static void DoSaveReset() { if (OnSaveReset != null) OnSaveReset(); }
#endregion
}
}