
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
||
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
||
|
||
using UnityEngine;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
using System.Text;
|
||
#if NETFX_CORE
|
||
using MarkerMetro.Unity.WinLegacy.Reflection;
|
||
#endif
|
||
|
||
namespace Fungus
|
||
{
|
||
/// <summary>
|
||
/// Replaces special tokens in a string with substituted values (typically variables or localisation strings).
|
||
/// </summary>
|
||
public class StringSubstituter : IStringSubstituter
|
||
{
|
||
protected static List<ISubstitutionHandler> substitutionHandlers = new List<ISubstitutionHandler>();
|
||
|
||
/// <summary>
|
||
/// The StringBuilder instance used to substitute strings optimally.
|
||
/// </summary>
|
||
protected StringBuilder stringBuilder;
|
||
|
||
protected int recursionDepth;
|
||
|
||
#region Public members
|
||
|
||
public static void RegisterHandler(ISubstitutionHandler handler)
|
||
{
|
||
if (!substitutionHandlers.Contains(handler))
|
||
{
|
||
substitutionHandlers.Add(handler);
|
||
}
|
||
}
|
||
|
||
public static void UnregisterHandler(ISubstitutionHandler handler)
|
||
{
|
||
substitutionHandlers.Remove(handler);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Constructor which caches all components in the scene that implement ISubstitutionHandler.
|
||
/// <param name="recursionDepth">Number of levels of recursively embedded keys to resolve.</param>
|
||
/// </summary>
|
||
public StringSubstituter(int recursionDepth = 5)
|
||
{
|
||
stringBuilder = new StringBuilder(1024);
|
||
this.recursionDepth = recursionDepth;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region IStringSubstituter implementation
|
||
|
||
public virtual StringBuilder _StringBuilder { get { return stringBuilder; } }
|
||
|
||
public virtual string SubstituteStrings(string input)
|
||
{
|
||
stringBuilder.Length = 0;
|
||
stringBuilder.Append(input);
|
||
|
||
if (SubstituteStrings(stringBuilder))
|
||
{
|
||
return stringBuilder.ToString();
|
||
}
|
||
else
|
||
{
|
||
return input; // String wasn't modified
|
||
}
|
||
}
|
||
|
||
public virtual bool SubstituteStrings(StringBuilder input)
|
||
{
|
||
bool result = false;
|
||
|
||
// Perform the substitution multiple times to expand nested keys
|
||
int loopCount = 0; // Avoid infinite recursion loops
|
||
while (loopCount < recursionDepth)
|
||
{
|
||
bool modified = false;
|
||
foreach (ISubstitutionHandler handler in substitutionHandlers)
|
||
{
|
||
if (handler.SubstituteStrings(input))
|
||
{
|
||
modified = true;
|
||
result = true;
|
||
}
|
||
}
|
||
|
||
if (!modified)
|
||
{
|
||
break;
|
||
}
|
||
|
||
loopCount++;
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
} |