
commit dbb026271fc709d07b36b271b11997919d15f3e0 Author: lspdC <961907320@qq.com> Date: Tue Mar 15 20:26:46 2022 +0800 1、初步完成武器栏 树木交互 2、尝试用对象池实现手持武器切换(还未完成) 3、在一些简单的继承问题上对京力的部分代码进行修改(集中在Interactable类中) commit c5cbe5ba76fcf20db855016ebfa33bb9ef79f390 Author: lspdC <961907320@qq.com> Date: Tue Mar 15 10:39:58 2022 +0800 合并3.14分支 commit f3b7fd6631a3c3b87b17ac40b4542c2485103b46 Author: lspdC <961907320@qq.com> Date: Tue Mar 15 10:37:34 2022 +0800 3.14进度(合并前) # Conflicts: # UserSettings/EditorUserSettings.asset
30 lines
621 B
C#
30 lines
621 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Item : MonoBehaviour
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{
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protected Transform oriTrans;
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virtual protected void Start() {
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transform.SetParent(null);
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oriTrans=transform;
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}
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virtual public void ReturnToOri() {
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transform.SetParent(null);
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transform.position = oriTrans.position;
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}
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virtual public void InPosition(Transform tragetTrans) {
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transform.SetParent(transform);
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transform.localPosition = Vector3.zero;
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}
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protected virtual void Attack() {
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}
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}
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