Roman 9b4623c066 任务:编写场景1逻辑
1.推进流程化
(1.新增演出框架,具体结构如图
(2.使用时仅需要重写父类Stage的虚函数,请视情况决定是否用base

2.修改视差类,使其能够自动捕获主摄像机

3.编写开场的第一个演出
(1.命名为:HuangdiAsk
(2.触发对话:黄帝提需求
(3.留下空缺:黄帝手指左方(动画目前还没有)

4.编写玩家找到正确的绳结后的的演出
(1.命名为:HuangdiConfuse
(2.触发对话:黄帝疑惑

可以摸鱼吗😿
2022-03-20 21:45:58 +08:00
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Playmaker
============
Playmaker is a Finite State Machine plugin for Unity that allows developers to create games using a visual scripting methodology that does away with writing code in a manner similar to Fungus.
The FSM allows the creation of various states and events for a given object that allows for the wuick and easy creation of object behaviours and AI for NPCs and enemies.
By combining the Playmaker FSM with Fungus' ability to create engaging, character driven story based games, it is hoped that developers will be able to create games that combine the best features of both.

Installation
============

1. Download and install the Playmaker runtime unitypackage in your Unity project
http://sites.fastspring.com/hutonggames/product/playmaker
https://www.assetstore.unity3d.com/en/#!/content/368

2. Install the Fungus-PlayMaker.unitypackage in your Unity project. This file is located in the same folder as this text file.

3. Open the Fungus-PlayMaker/Scenes/Fungus Playmaker Example Scene for an example of how to use the Spine commands

Usage
============

To write Playmaker variable values to Fungus Variables, use the Action Browser > ScriptControl > Write To Fungus command.
To execute a block in a Fungus flowchart from , use the Action Browser > ScriptControl > Playmaker Execute Block command.
To trigger a global state transition in Playmaker from Fungus, use the Playmaker > Global State Transition command.
To read Fungus variable values into Playmaker Variables, use the Action Browser > ScriptControl > Receive Fungus Variable command.
To write Fungus variable values from the inspector into Playmaker global variables, use the Playmaker > Write To Playmaker command.