
commit c9c9ab412170ffd32a12b0660858625856aa3244 Author: lspdC <961907320@qq.com> Date: Thu Mar 24 22:11:29 2022 +0800 3.24 完成除boss战以外交互,逐步整合美术素材 commit 2a2a11e8514ab67008c85b25b6703888f1ed8824 Author: lspdC <961907320@qq.com> Date: Tue Mar 22 22:15:12 2022 +0800 3.22 完成了跟踪雷击与玩家的碰撞判定,玩家的受击反馈 击碎石头那边还有bug,明天再改 commit db3134349aaabb0ba0aaa64e43851ee0d6812fa0 Author: lspdC <961907320@qq.com> Date: Mon Mar 21 19:51:46 2022 +0800 3.21(和霄酱搅在一起了喵) commit d5836fec13668bd6a00ab8e9377f3959d86ab037 Author: lspdC <961907320@qq.com> Date: Mon Mar 21 19:49:15 2022 +0800 3.21(未合并) 完成火焰,碎石交互,武器升级替换。 设置好打雷演出框架,自动追击的雷击框架,尚未加入碰撞判定。 commit 698339a63c5ad608945a2e5702b7b216c97245c3 Author: lspdC <961907320@qq.com> Date: Sun Mar 20 23:28:11 2022 +0800 3.20 和京力交融之后的版本 commit 44c4946a717cd915dae1c92cb536031abf2f9343 Author: lspdC <961907320@qq.com> Date: Sun Mar 20 23:24:29 2022 +0800 3.20 整理了树木交互,写了个具体互动物品的基类。 创建了火类,实现火焰交互示意(拿上木棍才能成功交互)。 commit 1b5d15c2d2c98a71d12a79c9443d9cf4c89c7f40 Author: lspdC <961907320@qq.com> Date: Sun Mar 20 14:43:08 2022 +0800 sb coding
46 lines
1006 B
C#
46 lines
1006 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ThunderController : MonoBehaviour
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{
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public ThunderAtk thunderAtk;
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Player player;
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public float frequency = 2f;
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bool ifStart = false;
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// Start is called before the first frame update
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void Start()
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{
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player = (Player)GameObject.FindObjectOfType(typeof(Player));
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//InitThunder();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void NextLightAtk() {
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Invoke(nameof(InitThunder),frequency);
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}
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void InitThunder() {
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if (ifStart) {
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ThunderAtk atk;
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atk = Instantiate(thunderAtk,new Vector3(player.transform.position.x,0,0), Quaternion.identity);
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}
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.gameObject.tag=="Player" && ifStart == false)
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{
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ifStart = true;
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InitThunder();
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}
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}
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}
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