lspdC d5836fec13 3.21(未合并)
完成火焰,碎石交互,武器升级替换。
设置好打雷演出框架,自动追击的雷击框架,尚未加入碰撞判定。
2022-03-21 19:49:15 +08:00

46 lines
1019 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : Interacter
{
public FireStick fireStick;
override protected void Start()
{
base.Start();
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
base.OnCall();
switch (interactState)
{
case 0:
ChangesDuringIntertacting(1f);
if (player.weapon.name == "火把")
{
Debug.Log("牛逼,烧起来了");
//ItemController.Instance.AddItem(fireStick);
//ChangeToLastWeapon();
ItemController.Instance.ReplaceItem(fireStick);
}
else
{ interactState = 0;
Debug.Log("没活了,烧不起来");
}
break;
default:
break;
}
}
}