46 lines
1006 B
C#
46 lines
1006 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ThunderController : MonoBehaviour
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{
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public ThunderAtk thunderAtk;
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Player player;
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public float frequency = 2f;
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bool ifStart = false;
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// Start is called before the first frame update
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void Start()
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{
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player = (Player)GameObject.FindObjectOfType(typeof(Player));
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//InitThunder();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void NextLightAtk() {
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Invoke(nameof(InitThunder),frequency);
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}
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void InitThunder() {
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if (ifStart) {
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ThunderAtk atk;
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atk = Instantiate(thunderAtk,new Vector3(player.transform.position.x,0,0), Quaternion.identity);
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}
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.gameObject.tag=="Player" && ifStart == false)
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{
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ifStart = true;
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InitThunder();
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}
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}
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}
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