lspdC dbb026271f 1、初步完成武器栏 树木交互
2、尝试用对象池实现手持武器切换(还未完成)
3、在一些简单的继承问题上对京力的部分代码进行修改(集中在Interactable类中)
2022-03-15 20:26:46 +08:00

30 lines
621 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Item : MonoBehaviour
{
protected Transform oriTrans;
virtual protected void Start() {
transform.SetParent(null);
oriTrans=transform;
}
virtual public void ReturnToOri() {
transform.SetParent(null);
transform.position = oriTrans.position;
}
virtual public void InPosition(Transform tragetTrans) {
transform.SetParent(transform);
transform.localPosition = Vector3.zero;
}
protected virtual void Attack() {
}
}