26 lines
386 B
C#
26 lines
386 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Stick :Item
|
|
{
|
|
|
|
|
|
// Start is called before the first frame update
|
|
protected override void Start()
|
|
{
|
|
base.Start();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
protected override void Attack()
|
|
{
|
|
base.Attack();
|
|
}
|
|
}
|