lspdC dbb026271f 1、初步完成武器栏 树木交互
2、尝试用对象池实现手持武器切换(还未完成)
3、在一些简单的继承问题上对京力的部分代码进行修改(集中在Interactable类中)
2022-03-15 20:26:46 +08:00

26 lines
386 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Stick :Item
{
// Start is called before the first frame update
protected override void Start()
{
base.Start();
}
// Update is called once per frame
void Update()
{
}
protected override void Attack()
{
base.Attack();
}
}