22 lines
712 B
C#
22 lines
712 B
C#
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class ExplodableFragments : ExplodableAddon{
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public override void OnFragmentsGenerated(List<GameObject> fragments)
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{
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foreach (GameObject fragment in fragments)
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{
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Explodable fragExp = fragment.AddComponent<Explodable>();
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fragExp.shatterType = explodable.shatterType;
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fragExp.fragmentLayer = explodable.fragmentLayer;
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fragExp.sortingLayerName = explodable.sortingLayerName;
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fragExp.orderInLayer = explodable.orderInLayer;
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fragment.layer = explodable.gameObject.layer;
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fragExp.fragmentInEditor();
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}
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}
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}
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