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Shader "Hidden/FaceVariableNode"
{
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
{
return ase_vface;
}
ENDCG
}
}
}