147 lines
3.2 KiB
C#
147 lines
3.2 KiB
C#
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using UnityEngine;
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using System.Collections.Generic;
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using Delaunay.Utils;
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namespace Delaunay
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{
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internal sealed class HalfedgePriorityQueue: Utils.IDisposable // also known as heap
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{
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private Halfedge[] _hash;
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private int _count;
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private int _minBucket;
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private int _hashsize;
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private float _ymin;
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private float _deltay;
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public HalfedgePriorityQueue (float ymin, float deltay, int sqrt_nsites)
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{
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_ymin = ymin;
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_deltay = deltay;
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_hashsize = 4 * sqrt_nsites;
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Initialize ();
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}
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public void Dispose ()
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{
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// get rid of dummies
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for (int i = 0; i < _hashsize; ++i) {
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_hash [i].Dispose ();
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_hash [i] = null;
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}
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_hash = null;
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}
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private void Initialize ()
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{
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int i;
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_count = 0;
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_minBucket = 0;
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_hash = new Halfedge[_hashsize];
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// dummy Halfedge at the top of each hash
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for (i = 0; i < _hashsize; ++i) {
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_hash [i] = Halfedge.CreateDummy ();
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_hash [i].nextInPriorityQueue = null;
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}
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}
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public void Insert (Halfedge halfEdge)
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{
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Halfedge previous, next;
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int insertionBucket = Bucket (halfEdge);
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if (insertionBucket < _minBucket) {
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_minBucket = insertionBucket;
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}
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previous = _hash [insertionBucket];
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while ((next = previous.nextInPriorityQueue) != null
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&& (halfEdge.ystar > next.ystar || (halfEdge.ystar == next.ystar && halfEdge.vertex.x > next.vertex.x))) {
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previous = next;
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}
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halfEdge.nextInPriorityQueue = previous.nextInPriorityQueue;
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previous.nextInPriorityQueue = halfEdge;
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++_count;
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}
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public void Remove (Halfedge halfEdge)
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{
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Halfedge previous;
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int removalBucket = Bucket (halfEdge);
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if (halfEdge.vertex != null) {
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previous = _hash [removalBucket];
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while (previous.nextInPriorityQueue != halfEdge) {
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previous = previous.nextInPriorityQueue;
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}
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previous.nextInPriorityQueue = halfEdge.nextInPriorityQueue;
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_count--;
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halfEdge.vertex = null;
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halfEdge.nextInPriorityQueue = null;
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halfEdge.Dispose ();
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}
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}
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private int Bucket (Halfedge halfEdge)
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{
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int theBucket = (int)((halfEdge.ystar - _ymin) / _deltay * _hashsize);
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if (theBucket < 0)
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theBucket = 0;
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if (theBucket >= _hashsize)
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theBucket = _hashsize - 1;
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return theBucket;
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}
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private bool IsEmpty (int bucket)
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{
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return (_hash [bucket].nextInPriorityQueue == null);
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}
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/**
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* move _minBucket until it contains an actual Halfedge (not just the dummy at the top);
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*
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*/
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private void AdjustMinBucket ()
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{
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while (_minBucket < _hashsize - 1 && IsEmpty(_minBucket)) {
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++_minBucket;
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}
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}
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public bool Empty ()
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{
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return _count == 0;
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}
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/**
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* @return coordinates of the Halfedge's vertex in V*, the transformed Voronoi diagram
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*
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*/
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public Vector2 Min ()
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{
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AdjustMinBucket ();
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Halfedge answer = _hash [_minBucket].nextInPriorityQueue;
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return new Vector2 (answer.vertex.x, answer.ystar);
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}
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/**
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* remove and return the min Halfedge
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* @return
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*
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*/
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public Halfedge ExtractMin ()
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{
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Halfedge answer;
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// get the first real Halfedge in _minBucket
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answer = _hash [_minBucket].nextInPriorityQueue;
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_hash [_minBucket].nextInPriorityQueue = answer.nextInPriorityQueue;
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_count--;
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answer.nextInPriorityQueue = null;
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return answer;
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}
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}
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}
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