SAIMA/Assets//脚本/BlackController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class BlackController : UnitySingleton<BlackController>
{
public float moveDuration = 0.5f;
public float waitDuration = 0.5f;
public bool AllBlack = false;
private void Start() {
DontDestroyOnLoad(transform.parent.gameObject);
}
private void Update() {
transform.parent.transform.position = Camera.main.transform.position + new Vector3(0,0,1f);
}
//呼出从左到右的黑幕
public void Trans(){
StartCoroutine(ComeInCoroutine());
}
private IEnumerator ComeInCoroutine(){
//移动黑幕遮住屏幕
transform.DOLocalMoveX(0f, moveDuration);
//等待移动结束,并等待预留的加载时间
yield return new WaitForSeconds(moveDuration);
AllBlack = true;
yield return new WaitForSeconds(waitDuration);
//此时屏幕全黑,并已等待完加载时间
//揭开黑幕
AllBlack = false;
transform.DOLocalMoveX(-170f, moveDuration);
//等待黑幕运动结束
yield return new WaitForSeconds(moveDuration);
//恢复黑幕位置
transform.localPosition = new Vector3(170f, 0f, 0);
}
}