SAIMA/Assets//脚本/MusicController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
/// <summary>
/// 控制背景音乐的播放和切换
/// </summary>
public class MusicController : UnitySingleton<MusicController>
{
public AudioClip start;
public AudioClip game;
private AudioClip current;
private AudioSource audioSource;
private float volume;
// Start is called before the first frame update
void Start(){
audioSource = GetComponent<AudioSource>();
DontDestroyOnLoad(gameObject);
volume = audioSource.volume;
To(start);
}
public void To(AudioClip target){
if(current == target){
return;
}
current = target;
//先将音量降至0
audioSource.DOFade(0,0.5f).OnComplete(()=>{
audioSource.clip = target;
audioSource.Play();
audioSource.DOFade(volume,0.5f);
});
}
}