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using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Explodable))]
public class ExplodeOnClick : MonoBehaviour {
private Explodable _explodable;
void Start()
{
_explodable = GetComponent<Explodable>();
}
void OnMouseDown()
{
_explodable.explode();
ExplosionForce ef = GameObject.FindObjectOfType<ExplosionForce>();
//ef.doExplosion(transform.position);
Debug.Log("ExplosionForce At" + ef.transform.position);
ef.doExplosion(ef.transform.position);
}
}