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m_Modification:
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jumpChargeThreshold: 0.8
jumpForce: 5
deadFlySpeed: 20
+ accelerationTime: 0
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diff --git a/Assets/勍/脚本/Horse.cs b/Assets/勍/脚本/Horse.cs
index 1d1bb4c..848d5a8 100644
--- a/Assets/勍/脚本/Horse.cs
+++ b/Assets/勍/脚本/Horse.cs
@@ -102,6 +102,18 @@ public class Horse : MonoBehaviour
[BoxGroup("马的其他信息")][Header("马被相机挤死后飞出有多大的力")]
public float deadFlySpeed;
+ ///
+ /// 要统计多长时间内的输入变化以供加速?】
+ ///
+ [BoxGroup("马的基本运动信息")][Header("要统计多长时间内的输入变化以供加速?")]
+ public float accelerationTime;
+
+ ///
+ /// 加速倍率
+ ///
+ [BoxGroup("马的基本运动信息")][Header("加速倍率")]
+ public float accelerationRate = 1f;
+
@@ -178,11 +190,21 @@ public class Horse : MonoBehaviour
///
private Vector2 inputFrontVector;
+ ///
+ /// 上一帧马前脚信息
+ ///
+ private Vector2 pInputFrontVector;
+
///
/// 输入的马后脚信息
///
private Vector2 inputBackVector;
+ ///
+ /// 上一帧马后脚信息
+ ///
+ private Vector2 pInputBackVector;
+
///
/// 前一帧的前马脚输入向量
///
@@ -193,6 +215,11 @@ public class Horse : MonoBehaviour
///
private Vector2 previousInputBackVector;
+ ///
+ /// 一段时间内的变化总量
+ ///
+ private float chargeCount = 0;
+
///
/// 原重力尺度,在Start中通过随意一条腿的刚体获取
@@ -244,6 +271,19 @@ public class Horse : MonoBehaviour
///
private Transform rotateCenter;
+ ///
+ /// 保存了最近若干秒内的输入充能
+ ///
+ private Queue footInputChargeQueue;
+ ///
+ /// 应有的输入加速累计队列的长度
+ ///
+ private int footInputChargeQueueLength;
+
+ ///
+ /// 本帧中,累计的充能值
+ ///
+ private float footInputCharge = 0;
void Start()
{
@@ -274,6 +314,36 @@ public class Horse : MonoBehaviour
UpdateDataLate();
}
+ void FixedUpdate() {
+ CaculateFootInputCharge();
+ }
+
+ void CaculateFootInputCharge()
+ {
+ //计算上一帧和这一帧的输入的角度差
+ float angleDiff = Vector2.Angle(pInputFrontVector, inputFrontVector) +
+ Vector2.Angle(pInputBackVector, inputBackVector);
+ //把它存入队列
+ footInputChargeQueue.Enqueue(angleDiff);
+ //如果队列的长度超过了一定的数量,就把最前面的一个去掉
+ if(footInputChargeQueue.Count > footInputChargeQueueLength)
+ footInputChargeQueue.Dequeue();
+
+ //计算马脚的输入充能
+ footInputCharge = 0;
+ foreach(float angle in footInputChargeQueue)
+ footInputCharge += angle;
+
+
+ //估算了一下,充能最快大概是每秒3000.这里/3000 * 时间,即可得到一个大约0-1的值
+ footInputCharge /= (3000 * accelerationTime);
+ Debug.Log("footInputCharge: " + footInputCharge);
+
+ //更新上一帧信息
+ pInputFrontVector = inputFrontVector;
+ pInputBackVector = inputBackVector;
+ }
+
public void Death(GameController.Death deathInfo)
{
//修改状态至死亡
@@ -438,26 +508,22 @@ public class Horse : MonoBehaviour
}
//给速度乘以力量,得到最终理论速度
- v *= strength;
+ v *= strength * (1 + footInputCharge * accelerationRate);
//取反,因为是模拟反作用力
v*=-1;
//减弱y轴的影响,不要让马在平地上起飞
v *= new Vector2(1,0.2f);
- // Debug.Log(v);
-
//如果模长超过5,那必是触发了什么逆天Bug,会导致马起飞,需要避免这些错误
- if(v.magnitude > 20f)
- {
- v = new Vector2(1f,0f) * 20f;
+ if(v.magnitude > 20f){
+ v = Vector2.zero;
Debug.Log("莫动");
}
+ //如果马处于跳跃状态,则不让马蹄提供速度
if(horseState == HorseState.Jump)
- {
v = Vector2.zero;
- }
-
+
//把速度加给马的刚体
horseRig.velocity += v;
}
@@ -481,6 +547,7 @@ public class Horse : MonoBehaviour
for(int i = 0; i < 4; i++) foots[i].footPreviousPosition = transform.position;
for(int i = 0; i < 4; i++) oriFootOffestOfInput[i] = footOffestOfInput[i];
horseState = HorseState.Stand;
+ footInputChargeQueue = new Queue();
}
@@ -532,6 +599,10 @@ public class Horse : MonoBehaviour
backRootDistanceToCenterOfCircle = backLegLength - footMoveRadius;
//取得原始重力尺度
oriGravityScale = foots[0].footRigidbody2D.gravityScale;
+ //计算要记录多少帧的输入,用秒计算,每秒60次FixedUpdate
+ footInputChargeQueueLength = (int)accelerationTime * 60;
+
+
}
///
@@ -598,7 +669,7 @@ public class Horse : MonoBehaviour
//标准化马脚移动方向
Dir.Normalize();
//最终计算应有的速度
- Vector2 force = Dir * footForce * (horseRig.velocity.magnitude * 1f + 1);
+ Vector2 force = Dir * footForce * (horseRig.velocity.magnitude * 0.1f + 1);
//赋予脚的刚体以速度
foots[i].footRigidbody2D.velocity = foots[i].footRigidbody2D.velocity * 0.8f + force * 0.2f;
//foots[i].footRigidbody2D.velocity = force;
@@ -606,7 +677,7 @@ public class Horse : MonoBehaviour
}
// // 强制把马脚移到目标点
//foots[i].footControlPoint.position = foots[i].footTargetPosition;
- foots[i].footControlPoint.position = targetPosition;
+ //foots[i].footControlPoint.position = targetPosition;
// 恢复重力
foots[i].footRigidbody2D.gravityScale = oriGravityScale;
// 刷新碰撞体位置
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index be3fbb7..6e95fdb 100644
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rename from Assets/待实装美术素材/骨骼/马啊.prefab.meta
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rename from Assets/待实装美术素材/骨骼/马啊.psb.meta
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index e0fc9ef..a05b380 100644
--- a/UserSettings/EditorUserSettings.asset
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diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
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diff --git a/UserSettings/Layouts/default-2021.dwlt b/UserSettings/Layouts/default-2021.dwlt
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m_Position:
serializedVersion: 2
- x: 916.8
+ x: 808
y: 0
- width: 368.8
+ width: 348.80005
height: 722.8
m_MinSize: {x: 232, y: 271}
m_MaxSize: {x: 10002, y: 10021}
@@ -266,9 +266,9 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
- x: 1285.6
+ x: 1156.8
y: 0
- width: 250.40002
+ width: 379.19995
height: 722.8
m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021}
@@ -298,9 +298,9 @@ MonoBehaviour:
m_Pos:
serializedVersion: 2
x: 0
- y: 602.4
- width: 663.8
- height: 173
+ y: 696
+ width: 607
+ height: 79.39996
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -311,11 +311,11 @@ MonoBehaviour:
m_ShowGizmos: 0
m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
- m_TargetSize: {x: 338, y: 190}
+ m_TargetSize: {x: 130, y: 72.999954}
m_TextureFilterMode: 0
m_TextureHideFlags: 61
m_RenderIMGUI: 1
- m_EnterPlayModeBehavior: 1
+ m_EnterPlayModeBehavior: 0
m_UseMipMap: 0
m_VSyncEnabled: 0
m_Gizmos: 0
@@ -326,10 +326,10 @@ MonoBehaviour:
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
- m_HBaseRangeMin: -135.2
- m_HBaseRangeMax: 135.2
- m_VBaseRangeMin: -76
- m_VBaseRangeMax: 76
+ m_HBaseRangeMin: -52
+ m_HBaseRangeMax: 52
+ m_VBaseRangeMin: -29.199982
+ m_VBaseRangeMax: 29.199982
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
@@ -347,23 +347,23 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 21
- width: 663.8
- height: 152
+ width: 607
+ height: 58.399963
m_Scale: {x: 1, y: 1}
- m_Translation: {x: 331.9, y: 76}
+ m_Translation: {x: 303.5, y: 29.199982}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
- x: -331.9
- y: -76
- width: 663.8
- height: 152
+ x: -303.5
+ y: -29.199982
+ width: 607
+ height: 58.399963
m_MinimalGUI: 1
m_defaultScale: 1
- m_LastWindowPixelSize: {x: 829.75, y: 216.25}
+ m_LastWindowPixelSize: {x: 758.75, y: 99.249954}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 00000000000000000000
@@ -391,8 +391,8 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 73.6
- width: 663.8
- height: 507.8
+ width: 607
+ height: 601.4
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -402,8 +402,8 @@ MonoBehaviour:
floating: 0
collapsed: 0
displayed: 1
- snapOffset: {x: -100, y: -25.600006}
- snapOffsetDelta: {x: 0, y: 0}
+ snapOffset: {x: 0, y: 0}
+ snapOffsetDelta: {x: -100, y: -25.599976}
snapCorner: 3
id: Tool Settings
index: 0
@@ -413,9 +413,9 @@ MonoBehaviour:
floating: 0
collapsed: 0
displayed: 1
- snapOffset: {x: -141, y: -183.79999}
+ snapOffset: {x: -141, y: 149}
snapOffsetDelta: {x: 0, y: 0}
- snapCorner: 3
+ snapCorner: 1
id: unity-grid-and-snap-toolbar
index: 1
layout: 1
@@ -424,7 +424,7 @@ MonoBehaviour:
floating: 0
collapsed: 0
displayed: 1
- snapOffset: {x: 0, y: 24.8}
+ snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: 0, y: 0}
snapCorner: 0
id: unity-scene-view-toolbar
@@ -479,9 +479,9 @@ MonoBehaviour:
floating: 0
collapsed: 0
displayed: 1
- snapOffset: {x: 67.5, y: -124}
+ snapOffset: {x: 67.5, y: 86}
snapOffsetDelta: {x: 0, y: 0}
- snapCorner: 2
+ snapCorner: 0
id: Orientation
index: 0
layout: 4
@@ -616,9 +616,9 @@ MonoBehaviour:
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
- m_Target: {x: -28.486532, y: -2.2456534, z: 0.41698262}
+ m_Target: {x: 8.493464, y: -0.7896302, z: -0.11085244}
speed: 2
- m_Value: {x: -28.413153, y: -2.3026543, z: 0.41856292}
+ m_Value: {x: 8.532534, y: -0.9025359, z: -0.10837402}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
@@ -669,9 +669,9 @@ MonoBehaviour:
speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size:
- m_Target: 3.6698096
+ m_Target: 5.7554345
speed: 2
- m_Value: 3.5117795
+ m_Value: 5.5075927
m_Ortho:
m_Target: 1
speed: 2
@@ -716,9 +716,9 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
- x: 664.8
+ x: 608
y: 73.6
- width: 250
+ width: 198
height: 701.8
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
@@ -729,7 +729,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
- m_ExpandedIDs: 92f8ffff0efbffff947800002a790000
+ m_ExpandedIDs: 7809ffff7c09ffffa409ffff280affff781dffff9438fffff840ffff144cffff184cffff1c4cffff204cffff244cffff284cffff504cffffd44cffff704fffffea65ffffb067ffffa468ffff1c6bffff246cffff366effff3c71ffff0479ffffbc8dffff3e90ffff6690ffffca90ffffc893ffffe893ffff4c94ffff7896ffffa096ffff0497ffff8c97ffffb497ffffcc9fffffd49fffffdc9ffffff49fffff58a0ffff0efbffffb4780000060f01003818010028240100ba2801000e2e0100623301003e3501004235010094350100
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -773,9 +773,9 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
- x: 916.8
+ x: 808
y: 73.6
- width: 366.8
+ width: 346.80005
height: 701.8
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
@@ -794,36 +794,36 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- - "Assets/\u5F85\u5B9E\u88C5\u7F8E\u672F\u7D20\u6750/\u9AA8\u9ABC"
+ - Assets/New Folder
m_Globs: []
m_OriginalText:
m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
- - "Assets/\u5F85\u5B9E\u88C5\u7F8E\u672F\u7D20\u6750/\u9AA8\u9ABC"
+ - Assets/New Folder
m_LastFoldersGridSize: -1
m_LastProjectPath: "C:\\Users\\13259\\Desktop\\\u8D5B\u9A6C"
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 0}
- m_SelectedIDs: 38780000
- m_LastClickedID: 30776
- m_ExpandedIDs: 000000000c7800000e7800001078000012780000147800001678000018780000
+ m_SelectedIDs: 64040100
+ m_LastClickedID: 66660
+ m_ExpandedIDs: 00000000207b0000227b0000247b0000267b0000287b00002a7b00002c7b00005e7b0000
m_RenameOverlay:
m_UserAcceptedRename: 0
- m_Name:
- m_OriginalName:
+ m_Name: "\u7269\u7406\u6750\u8D28"
+ m_OriginalName: "\u7269\u7406\u6750\u8D28"
m_EditFieldRect:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
- m_UserData: 0
+ m_UserData: 31570
m_IsWaitingForDelay: 0
m_IsRenaming: 0
- m_OriginalEventType: 11
+ m_OriginalEventType: 0
m_IsRenamingFilename: 1
m_ClientGUIView: {fileID: 10}
m_SearchString:
@@ -837,7 +837,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
- m_ExpandedIDs: 000000000c7800000e7800001078000012780000147800001678000018780000
+ m_ExpandedIDs: 00000000207b0000227b0000247b0000267b0000287b00002a7b00002c7b0000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -892,7 +892,7 @@ MonoBehaviour:
m_ScrollPosition: {x: 0, y: 0}
m_GridSize: 64
m_SkipHiddenPackages: 0
- m_DirectoriesAreaWidth: 161
+ m_DirectoriesAreaWidth: 147
--- !u!114 &16
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -913,9 +913,9 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
- x: 1285.6
+ x: 1156.8
y: 73.6
- width: 249.40002
+ width: 378.19995
height: 701.8
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
@@ -928,7 +928,7 @@ MonoBehaviour:
m_ControlHash: -371814159
m_PrefName: Preview_InspectorPreview
m_LastInspectedObjectInstanceID: -1
- m_LastVerticalScrollValue: 0
+ m_LastVerticalScrollValue: 498.40002
m_GlobalObjectId:
m_InspectorMode: 0
m_LockTracker: