Merge branch 'Saipo' of https://e.coding.net/gensokyogroup/saima/SAIMA into Roman
# Conflicts: # UserSettings/EditorUserSettings.asset # UserSettings/Layouts/CurrentMaximizeLayout.dwlt # UserSettings/Layouts/default-2021.dwlt
This commit is contained in:
commit
3f0c9dd791
81
Assets/Settings/Post.asset
Normal file
81
Assets/Settings/Post.asset
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-4207474458163761090
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 144de74964a842543b3eae9a30640d04, type: 3}
|
||||||
|
m_Name: RenderPassFeature
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Active: 1
|
||||||
|
settings:
|
||||||
|
renderPassEvent: 400
|
||||||
|
mMat: {fileID: 2100000, guid: 0cd046a94a51fe840907740a1651c723, type: 2}
|
||||||
|
destination: 0
|
||||||
|
blitMaterialPassIndex: -1
|
||||||
|
textureId: _MainTex
|
||||||
|
contrast: 0.5
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 11145981673336645838492a2d98e247, type: 3}
|
||||||
|
m_Name: Post
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
debugShaders:
|
||||||
|
debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
|
||||||
|
m_RendererFeatures:
|
||||||
|
- {fileID: -4207474458163761090}
|
||||||
|
m_RendererFeatureMap: 3eb09ebf450c9cc5
|
||||||
|
m_UseNativeRenderPass: 0
|
||||||
|
m_TransparencySortMode: 0
|
||||||
|
m_TransparencySortAxis: {x: 0, y: 1, z: 0}
|
||||||
|
m_HDREmulationScale: 1
|
||||||
|
m_LightRenderTextureScale: 0.5
|
||||||
|
m_LightBlendStyles:
|
||||||
|
- name: Multiply
|
||||||
|
maskTextureChannel: 0
|
||||||
|
blendMode: 1
|
||||||
|
- name: Additive
|
||||||
|
maskTextureChannel: 0
|
||||||
|
blendMode: 0
|
||||||
|
- name: Multiply with Mask
|
||||||
|
maskTextureChannel: 1
|
||||||
|
blendMode: 1
|
||||||
|
- name: Additive with Mask
|
||||||
|
maskTextureChannel: 1
|
||||||
|
blendMode: 0
|
||||||
|
m_UseDepthStencilBuffer: 1
|
||||||
|
m_UseCameraSortingLayersTexture: 0
|
||||||
|
m_CameraSortingLayersTextureBound: -1
|
||||||
|
m_CameraSortingLayerDownsamplingMethod: 0
|
||||||
|
m_MaxLightRenderTextureCount: 16
|
||||||
|
m_MaxShadowRenderTextureCount: 1
|
||||||
|
m_ShapeLightShader: {fileID: 4800000, guid: d79e1c784eaf80c4585c0be7391f757a, type: 3}
|
||||||
|
m_ShapeLightVolumeShader: {fileID: 4800000, guid: 7e60080c8cd24a2468cb08b4bfee5606, type: 3}
|
||||||
|
m_PointLightShader: {fileID: 4800000, guid: e35a31e1679aeff489e202f5cc4853d5, type: 3}
|
||||||
|
m_PointLightVolumeShader: {fileID: 4800000, guid: c7d04ca57e5449d49ad9cee1c604bc26, type: 3}
|
||||||
|
m_BlitShader: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
|
||||||
|
m_SamplingShader: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
|
||||||
|
m_ProjectedShadowShader: {fileID: 4800000, guid: ce09d4a80b88c5a4eb9768fab4f1ee00, type: 3}
|
||||||
|
m_SpriteShadowShader: {fileID: 4800000, guid: 44fc62292b65ab04eabcf310e799ccf6, type: 3}
|
||||||
|
m_SpriteUnshadowShader: {fileID: 4800000, guid: de02b375720b5c445afe83cd483bedf3, type: 3}
|
||||||
|
m_GeometryUnshadowShader: {fileID: 4800000, guid: 77774d9009bb81447b048c907d4c6273, type: 3}
|
||||||
|
m_FallbackErrorShader: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
|
||||||
|
m_PostProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||||
|
m_FallOffLookup: {fileID: 2800000, guid: 5688ab254e4c0634f8d6c8e0792331ca, type: 3}
|
||||||
|
m_DefaultMaterialType: 0
|
||||||
|
m_DefaultCustomMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||||
|
m_DefaultLitMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||||
|
m_DefaultUnlitMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
|
||||||
|
m_DefaultMaskMaterial: {fileID: 2100000, guid: 15d0c3709176029428a0da2f8cecf0b5, type: 2}
|
8
Assets/Settings/Post.asset.meta
Normal file
8
Assets/Settings/Post.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ff3b1dfc0285fbb4a8caf6cac0b7f766
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -18,14 +18,19 @@ MonoBehaviour:
|
|||||||
m_RendererData: {fileID: 0}
|
m_RendererData: {fileID: 0}
|
||||||
m_RendererDataList:
|
m_RendererDataList:
|
||||||
- {fileID: 11400000, guid: 424799608f7334c24bf367e4bbfa7f9a, type: 2}
|
- {fileID: 11400000, guid: 424799608f7334c24bf367e4bbfa7f9a, type: 2}
|
||||||
|
- {fileID: 11400000, guid: ff3b1dfc0285fbb4a8caf6cac0b7f766, type: 2}
|
||||||
m_DefaultRendererIndex: 0
|
m_DefaultRendererIndex: 0
|
||||||
m_RequireDepthTexture: 0
|
m_RequireDepthTexture: 0
|
||||||
m_RequireOpaqueTexture: 0
|
m_RequireOpaqueTexture: 0
|
||||||
m_OpaqueDownsampling: 1
|
m_OpaqueDownsampling: 1
|
||||||
m_SupportsTerrainHoles: 1
|
m_SupportsTerrainHoles: 1
|
||||||
|
m_StoreActionsOptimization: 0
|
||||||
m_SupportsHDR: 1
|
m_SupportsHDR: 1
|
||||||
m_MSAA: 1
|
m_MSAA: 1
|
||||||
m_RenderScale: 1
|
m_RenderScale: 1
|
||||||
|
m_UpscalingFilter: 0
|
||||||
|
m_FsrOverrideSharpness: 0
|
||||||
|
m_FsrSharpness: 0.92
|
||||||
m_MainLightRenderingMode: 1
|
m_MainLightRenderingMode: 1
|
||||||
m_MainLightShadowsSupported: 1
|
m_MainLightShadowsSupported: 1
|
||||||
m_MainLightShadowmapResolution: 2048
|
m_MainLightShadowmapResolution: 2048
|
||||||
@ -36,6 +41,8 @@ MonoBehaviour:
|
|||||||
m_AdditionalLightsShadowResolutionTierLow: 512
|
m_AdditionalLightsShadowResolutionTierLow: 512
|
||||||
m_AdditionalLightsShadowResolutionTierMedium: 1024
|
m_AdditionalLightsShadowResolutionTierMedium: 1024
|
||||||
m_AdditionalLightsShadowResolutionTierHigh: 2048
|
m_AdditionalLightsShadowResolutionTierHigh: 2048
|
||||||
|
m_ReflectionProbeBlending: 0
|
||||||
|
m_ReflectionProbeBoxProjection: 0
|
||||||
m_ShadowDistance: 50
|
m_ShadowDistance: 50
|
||||||
m_ShadowCascadeCount: 1
|
m_ShadowCascadeCount: 1
|
||||||
m_Cascade2Split: 0.25
|
m_Cascade2Split: 0.25
|
||||||
@ -45,6 +52,10 @@ MonoBehaviour:
|
|||||||
m_ShadowDepthBias: 1
|
m_ShadowDepthBias: 1
|
||||||
m_ShadowNormalBias: 1
|
m_ShadowNormalBias: 1
|
||||||
m_SoftShadowsSupported: 0
|
m_SoftShadowsSupported: 0
|
||||||
|
m_ConservativeEnclosingSphere: 0
|
||||||
|
m_NumIterationsEnclosingSphere: 64
|
||||||
|
m_AdditionalLightsCookieResolution: 2048
|
||||||
|
m_AdditionalLightsCookieFormat: 3
|
||||||
m_UseSRPBatcher: 1
|
m_UseSRPBatcher: 1
|
||||||
m_SupportsDynamicBatching: 0
|
m_SupportsDynamicBatching: 0
|
||||||
m_MixedLightingSupported: 1
|
m_MixedLightingSupported: 1
|
||||||
@ -60,4 +71,5 @@ MonoBehaviour:
|
|||||||
m_MaxPixelLights: 0
|
m_MaxPixelLights: 0
|
||||||
m_ShadowAtlasResolution: 256
|
m_ShadowAtlasResolution: 256
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
|
m_VolumeFrameworkUpdateMode: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
|
46
Assets/霄/M_shikuai.mat
Normal file
46
Assets/霄/M_shikuai.mat
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: M_shikuai
|
||||||
|
m_Shader: {fileID: 4800000, guid: e260cfa7296ee7642b167f1eb5be5023, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _AlphaTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 12d6a6b471da2b249830a3c5668bab2d, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MaskTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _NormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _EnableExternalAlpha: 0
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/霄/M_shikuai.mat.meta
Normal file
8
Assets/霄/M_shikuai.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5b0b9d6172619074cb3c3062ed777320
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
44
Assets/霄/Shader/huichen 1.mat
Normal file
44
Assets/霄/Shader/huichen 1.mat
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: huichen 1
|
||||||
|
m_Shader: {fileID: -6465566751694194690, guid: 39a82e87889eab841b3c04366be2875c, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 3b6c4fa01f9ec334696d43647d33b981, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- Vector1_1124929359104cdab19d273f42e1cb7e: 0.29
|
||||||
|
- Vector1_2d89981c066d4b71a45102c5060147ff: 0.41
|
||||||
|
m_Colors: []
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/霄/Shader/huichen 1.mat.meta
Normal file
8
Assets/霄/Shader/huichen 1.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 27179c3ef6be05e4282185055d1d7916
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/Shader/火焰.meta
Normal file
8
Assets/霄/Shader/火焰.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b9e5cd1a5cd78824faaaa0146945c85c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1142
Assets/霄/Shader/火焰/Boom.shadergraph
Normal file
1142
Assets/霄/Shader/火焰/Boom.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/霄/Shader/火焰/Boom.shadergraph.meta
Normal file
10
Assets/霄/Shader/火焰/Boom.shadergraph.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ef29d83b0f674524686c80b756443bf5
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
4806
Assets/霄/Shader/火焰/Particle System.prefab
Normal file
4806
Assets/霄/Shader/火焰/Particle System.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/霄/Shader/火焰/Particle System.prefab.meta
Normal file
7
Assets/霄/Shader/火焰/Particle System.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dcb7e612af633a945ad2ebbb188a1617
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
37
Assets/霄/Shader/火焰/Particleappear.cs
Normal file
37
Assets/霄/Shader/火焰/Particleappear.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Particleappear : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private AudioSource boomAudio;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
boomAudio = GetComponent<AudioSource>();
|
||||||
|
boomAudio.Play();
|
||||||
|
StartCoroutine(SetParticleColor(gameObject.GetComponent<ParticleSystem>(), 0, 6f));
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator des()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(0.4f);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
//修改粒子,使粒子淡出
|
||||||
|
private IEnumerator SetParticleColor(ParticleSystem particleSystem,float endValue,float speed)
|
||||||
|
{
|
||||||
|
#pragma warning disable 0618
|
||||||
|
Color color = particleSystem.startColor;
|
||||||
|
while (particleSystem.startColor.a>0)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
color.a -= 1;
|
||||||
|
particleSystem.startColor = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
StartCoroutine(des());
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/霄/Shader/火焰/Particleappear.cs.meta
Normal file
11
Assets/霄/Shader/火焰/Particleappear.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d1fb480e70e8fe240b470b74c35620c0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
43
Assets/霄/Shader/火焰/Shader Graphs_Boom.mat
Normal file
43
Assets/霄/Shader/火焰/Shader Graphs_Boom.mat
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Shader Graphs_Boom
|
||||||
|
m_Shader: {fileID: -6465566751694194690, guid: ef29d83b0f674524686c80b756443bf5, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- Color_908b3c6234a24c4d84f3b53efd566029: {r: 29.508846, g: 22.865494, b: 0, a: 0}
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/霄/Shader/火焰/Shader Graphs_Boom.mat.meta
Normal file
8
Assets/霄/Shader/火焰/Shader Graphs_Boom.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 52583c55eba714140be93c759f23d70b
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/霄/Shader/火焰/shikuai.png
Normal file
BIN
Assets/霄/Shader/火焰/shikuai.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 91 KiB |
98
Assets/霄/Shader/火焰/shikuai.png.meta
Normal file
98
Assets/霄/Shader/火焰/shikuai.png.meta
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 689669504fd349a4491f92557787a5ee
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/霄/Shader/火焰/引线.png
Normal file
BIN
Assets/霄/Shader/火焰/引线.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
122
Assets/霄/Shader/火焰/引线.png.meta
Normal file
122
Assets/霄/Shader/火焰/引线.png.meta
Normal file
@ -0,0 +1,122 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ffafa8103c932e5468797188ddfc40fa
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
43
Assets/霄/Shader/火焰/爆炸.mat
Normal file
43
Assets/霄/Shader/火焰/爆炸.mat
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: "\u7206\u70B8"
|
||||||
|
m_Shader: {fileID: -6465566751694194690, guid: ef29d83b0f674524686c80b756443bf5, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 10307, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- Color_908b3c6234a24c4d84f3b53efd566029: {r: 0.9221513, g: 0.18829268, b: 0.22691682, a: 0}
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/霄/Shader/火焰/爆炸.mat.meta
Normal file
8
Assets/霄/Shader/火焰/爆炸.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6f8e7967b2c7dd14ebf8ee758c03120e
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
43
Assets/霄/Shader/火焰/爆炸2.mat
Normal file
43
Assets/霄/Shader/火焰/爆炸2.mat
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: "\u7206\u70B82"
|
||||||
|
m_Shader: {fileID: -6465566751694194690, guid: ef29d83b0f674524686c80b756443bf5, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- Color_908b3c6234a24c4d84f3b53efd566029: {r: 1.3041189, g: 0, b: 0, a: 0}
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/霄/Shader/火焰/爆炸2.mat.meta
Normal file
8
Assets/霄/Shader/火焰/爆炸2.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7dc64935baa0a5241944bca43a0a9bd2
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
43
Assets/霄/Shader/灰尘/Shader Graphs_fog.mat
Normal file
43
Assets/霄/Shader/灰尘/Shader Graphs_fog.mat
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Shader Graphs_fog
|
||||||
|
m_Shader: {fileID: -6465566751694194690, guid: 9b306e84ee84cf941a49d01cb55eb4a1, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _Texture2D:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 3b6c4fa01f9ec334696d43647d33b981, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats: []
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 32.295757, g: 19.267752, b: 12.9487705, a: 0}
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/霄/Shader/灰尘/Shader Graphs_fog.mat.meta
Normal file
8
Assets/霄/Shader/灰尘/Shader Graphs_fog.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0f3eaac3419ea9a45817b1f90f5f9787
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1042
Assets/霄/Shader/灰尘/fog.shadergraph
Normal file
1042
Assets/霄/Shader/灰尘/fog.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/霄/Shader/灰尘/fog.shadergraph.meta
Normal file
10
Assets/霄/Shader/灰尘/fog.shadergraph.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9b306e84ee84cf941a49d01cb55eb4a1
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
8
Assets/霄/Shader/破碎闪光.meta
Normal file
8
Assets/霄/Shader/破碎闪光.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5775b7ce8cfa18745b36912764a53229
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/霄/Shader/破碎闪光/._Boom_flash.shader
Normal file
BIN
Assets/霄/Shader/破碎闪光/._Boom_flash.shader
Normal file
Binary file not shown.
BIN
Assets/霄/Shader/破碎闪光/88AE41B1-841B-4609-9ECF-75CC310C8BE0.png
Normal file
BIN
Assets/霄/Shader/破碎闪光/88AE41B1-841B-4609-9ECF-75CC310C8BE0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 MiB |
@ -0,0 +1,122 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 92663631f14bfb341bee801d1a464300
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 3
|
||||||
|
wrapV: 3
|
||||||
|
wrapW: 3
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/霄/Shader/破碎闪光/B549AEBF-3F39-477D-B126-51B98FD454F2.png
Normal file
BIN
Assets/霄/Shader/破碎闪光/B549AEBF-3F39-477D-B126-51B98FD454F2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 MiB |
@ -0,0 +1,98 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ef5bde929c81a94baf0216a5c694f72
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
929
Assets/霄/Shader/破碎闪光/Boom_flash.shader
Normal file
929
Assets/霄/Shader/破碎闪光/Boom_flash.shader
Normal file
@ -0,0 +1,929 @@
|
|||||||
|
// Made with Amplify Shader Editor
|
||||||
|
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||||
|
Shader "Unlit/Boom_flash"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5
|
||||||
|
[HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1)
|
||||||
|
[ASEBegin]_MainTex("Texture Sample 0", 2D) = "white" {}
|
||||||
|
_gray("灰度", Range( 0.51 , 1)) = 0.51
|
||||||
|
_Vector0("中心", Vector) = (0.5,0.5,0,0)
|
||||||
|
_speed("speed", Vector) = (0,0,0,0)
|
||||||
|
_TextureSample0("Texture Sample 0", 2D) = "white" {}
|
||||||
|
_Float1("Float 1", Float) = 0
|
||||||
|
[ASEEnd]_Color0("Color 0", Color) = (0,0,0,0)
|
||||||
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||||
|
|
||||||
|
//_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5
|
||||||
|
//_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16
|
||||||
|
//_TessMin( "Tess Min Distance", Float ) = 10
|
||||||
|
//_TessMax( "Tess Max Distance", Float ) = 25
|
||||||
|
//_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16
|
||||||
|
//_TessMaxDisp( "Tess Max Displacement", Float ) = 25
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 0
|
||||||
|
|
||||||
|
|
||||||
|
Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" }
|
||||||
|
|
||||||
|
Cull Back
|
||||||
|
AlphaToMask Off
|
||||||
|
HLSLINCLUDE
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
#pragma prefer_hlslcc gles
|
||||||
|
#pragma exclude_renderers d3d11_9x
|
||||||
|
|
||||||
|
#ifndef ASE_TESS_FUNCS
|
||||||
|
#define ASE_TESS_FUNCS
|
||||||
|
float4 FixedTess( float tessValue )
|
||||||
|
{
|
||||||
|
return tessValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos )
|
||||||
|
{
|
||||||
|
float3 wpos = mul(o2w,vertex).xyz;
|
||||||
|
float dist = distance (wpos, cameraPos);
|
||||||
|
float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess;
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 CalcTriEdgeTessFactors (float3 triVertexFactors)
|
||||||
|
{
|
||||||
|
float4 tess;
|
||||||
|
tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z);
|
||||||
|
tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z);
|
||||||
|
tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y);
|
||||||
|
tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f;
|
||||||
|
return tess;
|
||||||
|
}
|
||||||
|
|
||||||
|
float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams )
|
||||||
|
{
|
||||||
|
float dist = distance (0.5 * (wpos0+wpos1), cameraPos);
|
||||||
|
float len = distance(wpos0, wpos1);
|
||||||
|
float f = max(len * scParams.y / (edgeLen * dist), 1.0);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float DistanceFromPlane (float3 pos, float4 plane)
|
||||||
|
{
|
||||||
|
float d = dot (float4(pos,1.0f), plane);
|
||||||
|
return d;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] )
|
||||||
|
{
|
||||||
|
float4 planeTest;
|
||||||
|
planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f );
|
||||||
|
planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f );
|
||||||
|
planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f );
|
||||||
|
planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f );
|
||||||
|
return !all (planeTest);
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos )
|
||||||
|
{
|
||||||
|
float3 f;
|
||||||
|
f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos);
|
||||||
|
f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos);
|
||||||
|
f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos);
|
||||||
|
|
||||||
|
return CalcTriEdgeTessFactors (f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams )
|
||||||
|
{
|
||||||
|
float3 pos0 = mul(o2w,v0).xyz;
|
||||||
|
float3 pos1 = mul(o2w,v1).xyz;
|
||||||
|
float3 pos2 = mul(o2w,v2).xyz;
|
||||||
|
float4 tess;
|
||||||
|
tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams);
|
||||||
|
tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams);
|
||||||
|
tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams);
|
||||||
|
tess.w = (tess.x + tess.y + tess.z) / 3.0f;
|
||||||
|
return tess;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] )
|
||||||
|
{
|
||||||
|
float3 pos0 = mul(o2w,v0).xyz;
|
||||||
|
float3 pos1 = mul(o2w,v1).xyz;
|
||||||
|
float3 pos2 = mul(o2w,v2).xyz;
|
||||||
|
float4 tess;
|
||||||
|
|
||||||
|
if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes))
|
||||||
|
{
|
||||||
|
tess = 0.0f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams);
|
||||||
|
tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams);
|
||||||
|
tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams);
|
||||||
|
tess.w = (tess.x + tess.y + tess.z) / 3.0f;
|
||||||
|
}
|
||||||
|
return tess;
|
||||||
|
}
|
||||||
|
#endif //ASE_TESS_FUNCS
|
||||||
|
|
||||||
|
ENDHLSL
|
||||||
|
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
|
||||||
|
Name "Forward"
|
||||||
|
Tags { "LightMode"="UniversalForward" }
|
||||||
|
|
||||||
|
Blend One Zero, One Zero
|
||||||
|
ZWrite On
|
||||||
|
ZTest LEqual
|
||||||
|
Offset 0 , 0
|
||||||
|
ColorMask RGBA
|
||||||
|
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#define ASE_SRP_VERSION 999999
|
||||||
|
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||||
|
|
||||||
|
#if ASE_SRP_VERSION <= 70108
|
||||||
|
#define REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
struct VertexInput
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
float4 ase_texcoord : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput
|
||||||
|
{
|
||||||
|
float4 clipPos : SV_POSITION;
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 worldPos : TEXCOORD0;
|
||||||
|
#endif
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
float4 shadowCoord : TEXCOORD1;
|
||||||
|
#endif
|
||||||
|
#ifdef ASE_FOG
|
||||||
|
float fogFactor : TEXCOORD2;
|
||||||
|
#endif
|
||||||
|
float4 ase_texcoord3 : TEXCOORD3;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
CBUFFER_START(UnityPerMaterial)
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float4 _Color0;
|
||||||
|
float2 _speed;
|
||||||
|
float2 _Vector0;
|
||||||
|
float _gray;
|
||||||
|
float _Float1;
|
||||||
|
#ifdef TESSELLATION_ON
|
||||||
|
float _TessPhongStrength;
|
||||||
|
float _TessValue;
|
||||||
|
float _TessMin;
|
||||||
|
float _TessMax;
|
||||||
|
float _TessEdgeLength;
|
||||||
|
float _TessMaxDisp;
|
||||||
|
#endif
|
||||||
|
CBUFFER_END
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _TextureSample0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
VertexOutput VertexFunction ( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexOutput o = (VertexOutput)0;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||||
|
|
||||||
|
o.ase_texcoord3.xy = v.ase_texcoord.xy;
|
||||||
|
|
||||||
|
//setting value to unused interpolator channels and avoid initialization warnings
|
||||||
|
o.ase_texcoord3.zw = 0;
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
float3 defaultVertexValue = v.vertex.xyz;
|
||||||
|
#else
|
||||||
|
float3 defaultVertexValue = float3(0, 0, 0);
|
||||||
|
#endif
|
||||||
|
float3 vertexValue = defaultVertexValue;
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
v.vertex.xyz = vertexValue;
|
||||||
|
#else
|
||||||
|
v.vertex.xyz += vertexValue;
|
||||||
|
#endif
|
||||||
|
v.ase_normal = v.ase_normal;
|
||||||
|
|
||||||
|
float3 positionWS = TransformObjectToWorld( v.vertex.xyz );
|
||||||
|
float4 positionCS = TransformWorldToHClip( positionWS );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
o.worldPos = positionWS;
|
||||||
|
#endif
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
VertexPositionInputs vertexInput = (VertexPositionInputs)0;
|
||||||
|
vertexInput.positionWS = positionWS;
|
||||||
|
vertexInput.positionCS = positionCS;
|
||||||
|
o.shadowCoord = GetShadowCoord( vertexInput );
|
||||||
|
#endif
|
||||||
|
#ifdef ASE_FOG
|
||||||
|
o.fogFactor = ComputeFogFactor( positionCS.z );
|
||||||
|
#endif
|
||||||
|
o.clipPos = positionCS;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined(TESSELLATION_ON)
|
||||||
|
struct VertexControl
|
||||||
|
{
|
||||||
|
float4 vertex : INTERNALTESSPOS;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
float4 ase_texcoord : TEXCOORD0;
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TessellationFactors
|
||||||
|
{
|
||||||
|
float edge[3] : SV_TessFactor;
|
||||||
|
float inside : SV_InsideTessFactor;
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexControl vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexControl o;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
o.vertex = v.vertex;
|
||||||
|
o.ase_normal = v.ase_normal;
|
||||||
|
o.ase_texcoord = v.ase_texcoord;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
TessellationFactors TessellationFunction (InputPatch<VertexControl,3> v)
|
||||||
|
{
|
||||||
|
TessellationFactors o;
|
||||||
|
float4 tf = 1;
|
||||||
|
float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax;
|
||||||
|
float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp;
|
||||||
|
#if defined(ASE_FIXED_TESSELLATION)
|
||||||
|
tf = FixedTess( tessValue );
|
||||||
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
||||||
|
tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos );
|
||||||
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams );
|
||||||
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes );
|
||||||
|
#endif
|
||||||
|
o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
[partitioning("fractional_odd")]
|
||||||
|
[outputtopology("triangle_cw")]
|
||||||
|
[patchconstantfunc("TessellationFunction")]
|
||||||
|
[outputcontrolpoints(3)]
|
||||||
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
||||||
|
{
|
||||||
|
return patch[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
VertexOutput DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch, float3 bary : SV_DomainLocation)
|
||||||
|
{
|
||||||
|
VertexInput o = (VertexInput) 0;
|
||||||
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
||||||
|
o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z;
|
||||||
|
o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z;
|
||||||
|
#if defined(ASE_PHONG_TESSELLATION)
|
||||||
|
float3 pp[3];
|
||||||
|
for (int i = 0; i < 3; ++i)
|
||||||
|
pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal));
|
||||||
|
float phongStrength = _TessPhongStrength;
|
||||||
|
o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz;
|
||||||
|
#endif
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(patch[0], o);
|
||||||
|
return VertexFunction(o);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
VertexOutput vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
return VertexFunction( v );
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
half4 frag ( VertexOutput IN ) : SV_Target
|
||||||
|
{
|
||||||
|
UNITY_SETUP_INSTANCE_ID( IN );
|
||||||
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 WorldPosition = IN.worldPos;
|
||||||
|
#endif
|
||||||
|
float4 ShadowCoords = float4( 0, 0, 0, 0 );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
||||||
|
ShadowCoords = IN.shadowCoord;
|
||||||
|
#elif defined(MAIN_LIGHT_CALCULATE_SHADOWS)
|
||||||
|
ShadowCoords = TransformWorldToShadowCoord( WorldPosition );
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
float2 uv_MainTex = IN.ase_texcoord3.xy * _MainTex_ST.xy + _MainTex_ST.zw;
|
||||||
|
float4 tex2DNode6 = tex2D( _MainTex, uv_MainTex );
|
||||||
|
float2 CenteredUV15_g1 = ( IN.ase_texcoord3.xy - _Vector0 );
|
||||||
|
float2 _Vector1 = float2(-3208.5,3);
|
||||||
|
float2 break17_g1 = CenteredUV15_g1;
|
||||||
|
float2 appendResult23_g1 = (float2(( length( CenteredUV15_g1 ) * _Vector1.x * 2.0 ) , ( atan2( break17_g1.x , break17_g1.y ) * ( 1.0 / TWO_PI ) * _Vector1.y )));
|
||||||
|
float2 panner12 = ( 1.0 * _Time.y * _speed + appendResult23_g1);
|
||||||
|
float ifLocalVar39 = 0;
|
||||||
|
if( sin( ( _TimeParameters.y * _Float1 ) ) > 0.0 )
|
||||||
|
ifLocalVar39 = 0.2;
|
||||||
|
else if( sin( ( _TimeParameters.y * _Float1 ) ) < 0.0 )
|
||||||
|
ifLocalVar39 = 0.8;
|
||||||
|
float smoothstepResult7 = smoothstep( ( 1.0 - _gray ) , _gray , ( ( tex2DNode6.r * tex2D( _TextureSample0, (panner12*0.62 + 0.06) ).r ) + ( tex2DNode6.r * ifLocalVar39 ) ));
|
||||||
|
|
||||||
|
float3 BakedAlbedo = 0;
|
||||||
|
float3 BakedEmission = 0;
|
||||||
|
float3 Color = ( smoothstepResult7 * _Color0 ).rgb;
|
||||||
|
float Alpha = 1;
|
||||||
|
float AlphaClipThreshold = 0.5;
|
||||||
|
float AlphaClipThresholdShadow = 0.5;
|
||||||
|
|
||||||
|
#ifdef _ALPHATEST_ON
|
||||||
|
clip( Alpha - AlphaClipThreshold );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef LOD_FADE_CROSSFADE
|
||||||
|
LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef ASE_FOG
|
||||||
|
Color = MixFog( Color, IN.fogFactor );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return half4( Color, Alpha );
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
|
||||||
|
Name "ShadowCaster"
|
||||||
|
Tags { "LightMode"="ShadowCaster" }
|
||||||
|
|
||||||
|
ZWrite On
|
||||||
|
ZTest LEqual
|
||||||
|
AlphaToMask Off
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#define ASE_SRP_VERSION 999999
|
||||||
|
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
struct VertexInput
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput
|
||||||
|
{
|
||||||
|
float4 clipPos : SV_POSITION;
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 worldPos : TEXCOORD0;
|
||||||
|
#endif
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
float4 shadowCoord : TEXCOORD1;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
CBUFFER_START(UnityPerMaterial)
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float4 _Color0;
|
||||||
|
float2 _speed;
|
||||||
|
float2 _Vector0;
|
||||||
|
float _gray;
|
||||||
|
float _Float1;
|
||||||
|
#ifdef TESSELLATION_ON
|
||||||
|
float _TessPhongStrength;
|
||||||
|
float _TessValue;
|
||||||
|
float _TessMin;
|
||||||
|
float _TessMax;
|
||||||
|
float _TessEdgeLength;
|
||||||
|
float _TessMaxDisp;
|
||||||
|
#endif
|
||||||
|
CBUFFER_END
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
float3 _LightDirection;
|
||||||
|
|
||||||
|
VertexOutput VertexFunction( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexOutput o;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
float3 defaultVertexValue = v.vertex.xyz;
|
||||||
|
#else
|
||||||
|
float3 defaultVertexValue = float3(0, 0, 0);
|
||||||
|
#endif
|
||||||
|
float3 vertexValue = defaultVertexValue;
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
v.vertex.xyz = vertexValue;
|
||||||
|
#else
|
||||||
|
v.vertex.xyz += vertexValue;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
v.ase_normal = v.ase_normal;
|
||||||
|
|
||||||
|
float3 positionWS = TransformObjectToWorld( v.vertex.xyz );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
o.worldPos = positionWS;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
float3 normalWS = TransformObjectToWorldDir( v.ase_normal );
|
||||||
|
|
||||||
|
float4 clipPos = TransformWorldToHClip( ApplyShadowBias( positionWS, normalWS, _LightDirection ) );
|
||||||
|
|
||||||
|
#if UNITY_REVERSED_Z
|
||||||
|
clipPos.z = min(clipPos.z, clipPos.w * UNITY_NEAR_CLIP_VALUE);
|
||||||
|
#else
|
||||||
|
clipPos.z = max(clipPos.z, clipPos.w * UNITY_NEAR_CLIP_VALUE);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
VertexPositionInputs vertexInput = (VertexPositionInputs)0;
|
||||||
|
vertexInput.positionWS = positionWS;
|
||||||
|
vertexInput.positionCS = clipPos;
|
||||||
|
o.shadowCoord = GetShadowCoord( vertexInput );
|
||||||
|
#endif
|
||||||
|
o.clipPos = clipPos;
|
||||||
|
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined(TESSELLATION_ON)
|
||||||
|
struct VertexControl
|
||||||
|
{
|
||||||
|
float4 vertex : INTERNALTESSPOS;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TessellationFactors
|
||||||
|
{
|
||||||
|
float edge[3] : SV_TessFactor;
|
||||||
|
float inside : SV_InsideTessFactor;
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexControl vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexControl o;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
o.vertex = v.vertex;
|
||||||
|
o.ase_normal = v.ase_normal;
|
||||||
|
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
TessellationFactors TessellationFunction (InputPatch<VertexControl,3> v)
|
||||||
|
{
|
||||||
|
TessellationFactors o;
|
||||||
|
float4 tf = 1;
|
||||||
|
float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax;
|
||||||
|
float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp;
|
||||||
|
#if defined(ASE_FIXED_TESSELLATION)
|
||||||
|
tf = FixedTess( tessValue );
|
||||||
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
||||||
|
tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos );
|
||||||
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams );
|
||||||
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes );
|
||||||
|
#endif
|
||||||
|
o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
[partitioning("fractional_odd")]
|
||||||
|
[outputtopology("triangle_cw")]
|
||||||
|
[patchconstantfunc("TessellationFunction")]
|
||||||
|
[outputcontrolpoints(3)]
|
||||||
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
||||||
|
{
|
||||||
|
return patch[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
VertexOutput DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch, float3 bary : SV_DomainLocation)
|
||||||
|
{
|
||||||
|
VertexInput o = (VertexInput) 0;
|
||||||
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
||||||
|
o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z;
|
||||||
|
|
||||||
|
#if defined(ASE_PHONG_TESSELLATION)
|
||||||
|
float3 pp[3];
|
||||||
|
for (int i = 0; i < 3; ++i)
|
||||||
|
pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal));
|
||||||
|
float phongStrength = _TessPhongStrength;
|
||||||
|
o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz;
|
||||||
|
#endif
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(patch[0], o);
|
||||||
|
return VertexFunction(o);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
VertexOutput vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
return VertexFunction( v );
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
half4 frag(VertexOutput IN ) : SV_TARGET
|
||||||
|
{
|
||||||
|
UNITY_SETUP_INSTANCE_ID( IN );
|
||||||
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 WorldPosition = IN.worldPos;
|
||||||
|
#endif
|
||||||
|
float4 ShadowCoords = float4( 0, 0, 0, 0 );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
||||||
|
ShadowCoords = IN.shadowCoord;
|
||||||
|
#elif defined(MAIN_LIGHT_CALCULATE_SHADOWS)
|
||||||
|
ShadowCoords = TransformWorldToShadowCoord( WorldPosition );
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
float Alpha = 1;
|
||||||
|
float AlphaClipThreshold = 0.5;
|
||||||
|
float AlphaClipThresholdShadow = 0.5;
|
||||||
|
|
||||||
|
#ifdef _ALPHATEST_ON
|
||||||
|
#ifdef _ALPHATEST_SHADOW_ON
|
||||||
|
clip(Alpha - AlphaClipThresholdShadow);
|
||||||
|
#else
|
||||||
|
clip(Alpha - AlphaClipThreshold);
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef LOD_FADE_CROSSFADE
|
||||||
|
LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x );
|
||||||
|
#endif
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
|
||||||
|
Name "DepthOnly"
|
||||||
|
Tags { "LightMode"="DepthOnly" }
|
||||||
|
|
||||||
|
ZWrite On
|
||||||
|
ColorMask 0
|
||||||
|
AlphaToMask Off
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#define ASE_SRP_VERSION 999999
|
||||||
|
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
struct VertexInput
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput
|
||||||
|
{
|
||||||
|
float4 clipPos : SV_POSITION;
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 worldPos : TEXCOORD0;
|
||||||
|
#endif
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
float4 shadowCoord : TEXCOORD1;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
CBUFFER_START(UnityPerMaterial)
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float4 _Color0;
|
||||||
|
float2 _speed;
|
||||||
|
float2 _Vector0;
|
||||||
|
float _gray;
|
||||||
|
float _Float1;
|
||||||
|
#ifdef TESSELLATION_ON
|
||||||
|
float _TessPhongStrength;
|
||||||
|
float _TessValue;
|
||||||
|
float _TessMin;
|
||||||
|
float _TessMax;
|
||||||
|
float _TessEdgeLength;
|
||||||
|
float _TessMaxDisp;
|
||||||
|
#endif
|
||||||
|
CBUFFER_END
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
VertexOutput VertexFunction( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexOutput o = (VertexOutput)0;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
float3 defaultVertexValue = v.vertex.xyz;
|
||||||
|
#else
|
||||||
|
float3 defaultVertexValue = float3(0, 0, 0);
|
||||||
|
#endif
|
||||||
|
float3 vertexValue = defaultVertexValue;
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
v.vertex.xyz = vertexValue;
|
||||||
|
#else
|
||||||
|
v.vertex.xyz += vertexValue;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
v.ase_normal = v.ase_normal;
|
||||||
|
|
||||||
|
float3 positionWS = TransformObjectToWorld( v.vertex.xyz );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
o.worldPos = positionWS;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
o.clipPos = TransformWorldToHClip( positionWS );
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
VertexPositionInputs vertexInput = (VertexPositionInputs)0;
|
||||||
|
vertexInput.positionWS = positionWS;
|
||||||
|
vertexInput.positionCS = o.clipPos;
|
||||||
|
o.shadowCoord = GetShadowCoord( vertexInput );
|
||||||
|
#endif
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined(TESSELLATION_ON)
|
||||||
|
struct VertexControl
|
||||||
|
{
|
||||||
|
float4 vertex : INTERNALTESSPOS;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TessellationFactors
|
||||||
|
{
|
||||||
|
float edge[3] : SV_TessFactor;
|
||||||
|
float inside : SV_InsideTessFactor;
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexControl vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexControl o;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
o.vertex = v.vertex;
|
||||||
|
o.ase_normal = v.ase_normal;
|
||||||
|
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
TessellationFactors TessellationFunction (InputPatch<VertexControl,3> v)
|
||||||
|
{
|
||||||
|
TessellationFactors o;
|
||||||
|
float4 tf = 1;
|
||||||
|
float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax;
|
||||||
|
float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp;
|
||||||
|
#if defined(ASE_FIXED_TESSELLATION)
|
||||||
|
tf = FixedTess( tessValue );
|
||||||
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
||||||
|
tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos );
|
||||||
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams );
|
||||||
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes );
|
||||||
|
#endif
|
||||||
|
o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
[partitioning("fractional_odd")]
|
||||||
|
[outputtopology("triangle_cw")]
|
||||||
|
[patchconstantfunc("TessellationFunction")]
|
||||||
|
[outputcontrolpoints(3)]
|
||||||
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
||||||
|
{
|
||||||
|
return patch[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
VertexOutput DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch, float3 bary : SV_DomainLocation)
|
||||||
|
{
|
||||||
|
VertexInput o = (VertexInput) 0;
|
||||||
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
||||||
|
o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z;
|
||||||
|
|
||||||
|
#if defined(ASE_PHONG_TESSELLATION)
|
||||||
|
float3 pp[3];
|
||||||
|
for (int i = 0; i < 3; ++i)
|
||||||
|
pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal));
|
||||||
|
float phongStrength = _TessPhongStrength;
|
||||||
|
o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz;
|
||||||
|
#endif
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(patch[0], o);
|
||||||
|
return VertexFunction(o);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
VertexOutput vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
return VertexFunction( v );
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
half4 frag(VertexOutput IN ) : SV_TARGET
|
||||||
|
{
|
||||||
|
UNITY_SETUP_INSTANCE_ID(IN);
|
||||||
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 WorldPosition = IN.worldPos;
|
||||||
|
#endif
|
||||||
|
float4 ShadowCoords = float4( 0, 0, 0, 0 );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
||||||
|
ShadowCoords = IN.shadowCoord;
|
||||||
|
#elif defined(MAIN_LIGHT_CALCULATE_SHADOWS)
|
||||||
|
ShadowCoords = TransformWorldToShadowCoord( WorldPosition );
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
float Alpha = 1;
|
||||||
|
float AlphaClipThreshold = 0.5;
|
||||||
|
|
||||||
|
#ifdef _ALPHATEST_ON
|
||||||
|
clip(Alpha - AlphaClipThreshold);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef LOD_FADE_CROSSFADE
|
||||||
|
LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x );
|
||||||
|
#endif
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
CustomEditor "UnityEditor.ShaderGraph.PBRMasterGUI"
|
||||||
|
Fallback "Hidden/InternalErrorShader"
|
||||||
|
|
||||||
|
}
|
||||||
|
/*ASEBEGIN
|
||||||
|
Version=18912
|
||||||
|
50;127;1493;783;1200.025;569.8259;1.823214;True;True
|
||||||
|
Node;AmplifyShaderEditor.SamplerNode;6;-1319.225,-103.1053;Inherit;True;Property;_MainTex;Texture Sample 0;0;0;Create;False;0;0;0;False;0;False;6;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.SimpleAddOpNode;20;16.27357,-289.0066;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;41;-804.287,943.4058;Inherit;False;Constant;_Float5;Float 5;7;0;Create;True;0;0;0;False;0;False;0.2;0;0;0;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;37;-1216.677,1125.342;Inherit;False;Property;_Float1;Float 1;6;0;Create;True;0;0;0;False;0;False;0;200;0;0;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.ConditionalIfNode;39;-603.2904,751.0727;Inherit;False;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SinOpNode;38;-939.4398,956.8345;Inherit;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.Vector2Node;17;-1353.453,676.1362;Inherit;False;Constant;_Vector1;Vector 1;5;0;Create;True;0;0;0;False;0;False;-3208.5,3;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;9;-1048.788,242.9833;Inherit;False;Property;_gray;灰度;1;0;Create;False;0;0;0;False;0;False;0.51;0.51;0.51;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SamplerNode;15;-360.2376,328.8951;Inherit;True;Property;_TextureSample0;Texture Sample 0;4;0;Create;True;0;0;0;False;0;False;-1;cccc116a6334dc1428687697c5a11d58;92663631f14bfb341bee801d1a464300;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;43;462.7461,-59.3259;Inherit;False;2;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.FunctionNode;10;-1077.624,434.2069;Inherit;True;Polar Coordinates;-1;;1;7dab8e02884cf104ebefaa2e788e4162;0;4;1;FLOAT2;0,0;False;2;FLOAT2;0.5,0.5;False;3;FLOAT;1;False;4;FLOAT;1;False;1;FLOAT2;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;36;-1072.86,945.9315;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SinTimeNode;32;-1325.839,975.3877;Inherit;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.Vector2Node;11;-1342.078,429.5933;Inherit;False;Property;_Vector0;中心;2;0;Create;False;0;0;0;False;0;False;0.5,0.5;0.5,0.5;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;40;-792.158,756.2714;Inherit;False;Constant;_Float4;Float 4;7;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SmoothstepOpNode;7;238.1378,-11.1473;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.OneMinusNode;8;-695.4166,112.6287;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;16;-187.006,-46.34379;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.Vector2Node;14;-1022.765,684.6768;Inherit;True;Property;_speed;speed;3;0;Create;True;0;0;0;False;0;False;0,0;0.002,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;42;-795.6233,1056.033;Inherit;False;Constant;_Float6;Float 6;7;0;Create;True;0;0;0;False;0;False;0.8;0;0;0;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.ScaleAndOffsetNode;27;-405.7591,699.8836;Inherit;True;3;0;FLOAT2;0,0;False;1;FLOAT;0.62;False;2;FLOAT;0.06;False;1;FLOAT2;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;22;-532.2488,-215.8642;Inherit;True;Property;_Float0;Float 0;5;0;Create;True;0;0;0;False;0;False;0.5;0.29;0;0;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;-180.5049,-323.2935;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.PannerNode;12;-705.0049,419.9985;Inherit;True;3;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;1;FLOAT;1;False;1;FLOAT2;0
|
||||||
|
Node;AmplifyShaderEditor.ColorNode;44;304.1264,132.1116;Inherit;False;Property;_Color0;Color 0;7;0;Create;True;0;0;0;False;0;False;0,0,0,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;1;579.4418,12.25954;Float;False;False;-1;2;UnityEditor.ShaderGraph.PBRMasterGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;ExtraPrePass;0;0;ExtraPrePass;5;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;-1;False;True;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;True;0;True;17;d3d9;d3d11;glcore;gles;gles3;metal;vulkan;xbox360;xboxone;xboxseries;ps4;playstation;psp2;n3ds;wiiu;switch;nomrt;0;False;True;1;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;-1;False;True;True;True;True;True;0;False;-1;False;False;False;False;False;False;False;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;False;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;0;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||||
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;5;0,0;Float;False;False;-1;2;UnityEditor.ShaderGraph.PBRMasterGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;Meta;0;4;Meta;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;-1;False;True;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;True;0;True;17;d3d9;d3d11;glcore;gles;gles3;metal;vulkan;xbox360;xboxone;xboxseries;ps4;playstation;psp2;n3ds;wiiu;switch;nomrt;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=Meta;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||||
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;3;0,0;Float;False;False;-1;2;UnityEditor.ShaderGraph.PBRMasterGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;ShadowCaster;0;2;ShadowCaster;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;-1;False;True;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;True;0;True;17;d3d9;d3d11;glcore;gles;gles3;metal;vulkan;xbox360;xboxone;xboxseries;ps4;playstation;psp2;n3ds;wiiu;switch;nomrt;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;False;-1;True;3;False;-1;False;True;1;LightMode=ShadowCaster;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||||
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;4;0,0;Float;False;False;-1;2;UnityEditor.ShaderGraph.PBRMasterGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;DepthOnly;0;3;DepthOnly;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;-1;False;True;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;True;0;True;17;d3d9;d3d11;glcore;gles;gles3;metal;vulkan;xbox360;xboxone;xboxseries;ps4;playstation;psp2;n3ds;wiiu;switch;nomrt;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;-1;False;False;False;True;False;False;False;False;0;False;-1;False;False;False;False;False;False;False;False;False;True;1;False;-1;False;False;True;1;LightMode=DepthOnly;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||||
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;2;763.5865,-98.95653;Float;False;True;-1;2;UnityEditor.ShaderGraph.PBRMasterGUI;0;3;Unlit/Boom_flash;2992e84f91cbeb14eab234972e07ea9d;True;Forward;0;1;Forward;8;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;-1;False;True;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;True;0;True;17;d3d9;d3d11;glcore;gles;gles3;metal;vulkan;xbox360;xboxone;xboxseries;ps4;playstation;psp2;n3ds;wiiu;switch;nomrt;0;False;True;1;1;False;-1;0;False;-1;1;1;False;-1;0;False;-1;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;-1;False;False;False;False;False;False;False;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;False;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;LightMode=UniversalForward;False;False;0;Hidden/InternalErrorShader;0;0;Standard;22;Surface;0; Blend;0;Two Sided;1;Cast Shadows;1; Use Shadow Threshold;0;Receive Shadows;1;GPU Instancing;1;LOD CrossFade;0;Built-in Fog;0;DOTS Instancing;0;Meta Pass;0;Extra Pre Pass;0;Tessellation;0; Phong;0; Strength;0.5,False,-1; Type;0; Tess;16,False,-1; Min;10,False,-1; Max;25,False,-1; Edge Length;16,False,-1; Max Displacement;25,False,-1;Vertex Position,InvertActionOnDeselection;1;0;5;False;True;True;True;False;False;;False;0
|
||||||
|
WireConnection;20;0;16;0
|
||||||
|
WireConnection;20;1;21;0
|
||||||
|
WireConnection;39;0;38;0
|
||||||
|
WireConnection;39;1;40;0
|
||||||
|
WireConnection;39;2;41;0
|
||||||
|
WireConnection;39;4;42;0
|
||||||
|
WireConnection;38;0;36;0
|
||||||
|
WireConnection;15;1;27;0
|
||||||
|
WireConnection;43;0;7;0
|
||||||
|
WireConnection;43;1;44;0
|
||||||
|
WireConnection;10;2;11;0
|
||||||
|
WireConnection;10;3;17;1
|
||||||
|
WireConnection;10;4;17;2
|
||||||
|
WireConnection;36;0;32;4
|
||||||
|
WireConnection;36;1;37;0
|
||||||
|
WireConnection;7;0;20;0
|
||||||
|
WireConnection;7;1;8;0
|
||||||
|
WireConnection;7;2;9;0
|
||||||
|
WireConnection;8;0;9;0
|
||||||
|
WireConnection;16;0;6;1
|
||||||
|
WireConnection;16;1;15;1
|
||||||
|
WireConnection;27;0;12;0
|
||||||
|
WireConnection;21;0;6;1
|
||||||
|
WireConnection;21;1;39;0
|
||||||
|
WireConnection;12;0;10;0
|
||||||
|
WireConnection;12;2;14;0
|
||||||
|
WireConnection;2;2;43;0
|
||||||
|
ASEEND*/
|
||||||
|
//CHKSM=AA180DC86D18D0D4E3625C95D7C5DFA7DD6B7BD2
|
11
Assets/霄/Shader/破碎闪光/Boom_flash.shader.meta
Normal file
11
Assets/霄/Shader/破碎闪光/Boom_flash.shader.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b635cd297e5dd13489f5dfadebb31abb
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures:
|
||||||
|
- _TextureSample0: {fileID: 2800000, guid: cccc116a6334dc1428687697c5a11d58, type: 3}
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
72
Assets/霄/Shader/破碎闪光/Global Light 2D.controller
Normal file
72
Assets/霄/Shader/破碎闪光/Global Light 2D.controller
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!91 &9100000
|
||||||
|
AnimatorController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Global Light 2D
|
||||||
|
serializedVersion: 5
|
||||||
|
m_AnimatorParameters: []
|
||||||
|
m_AnimatorLayers:
|
||||||
|
- serializedVersion: 5
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_StateMachine: {fileID: 6475115023232895398}
|
||||||
|
m_Mask: {fileID: 0}
|
||||||
|
m_Motions: []
|
||||||
|
m_Behaviours: []
|
||||||
|
m_BlendingMode: 0
|
||||||
|
m_SyncedLayerIndex: -1
|
||||||
|
m_DefaultWeight: 0
|
||||||
|
m_IKPass: 0
|
||||||
|
m_SyncedLayerAffectsTiming: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
||||||
|
--- !u!1102 &481275770997065242
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: light
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions: []
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: ac71834b696c0f043bd8d81f1b09aa47, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!1107 &6475115023232895398
|
||||||
|
AnimatorStateMachine:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_ChildStates:
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 481275770997065242}
|
||||||
|
m_Position: {x: 200, y: 0, z: 0}
|
||||||
|
m_ChildStateMachines: []
|
||||||
|
m_AnyStateTransitions: []
|
||||||
|
m_EntryTransitions: []
|
||||||
|
m_StateMachineTransitions: {}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||||
|
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||||
|
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||||
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||||
|
m_DefaultState: {fileID: 481275770997065242}
|
8
Assets/霄/Shader/破碎闪光/Global Light 2D.controller.meta
Normal file
8
Assets/霄/Shader/破碎闪光/Global Light 2D.controller.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49672ecc31107f343a81a19718b7e723
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 9100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
46
Assets/霄/Shader/破碎闪光/Unlit_Boom_flash.mat
Normal file
46
Assets/霄/Shader/破碎闪光/Unlit_Boom_flash.mat
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Unlit_Boom_flash
|
||||||
|
m_Shader: {fileID: 4800000, guid: b635cd297e5dd13489f5dfadebb31abb, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _TextureSample0:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 92663631f14bfb341bee801d1a464300, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _texcoord:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _AlphaCutoff: 0.5
|
||||||
|
- _Float0: 0.29
|
||||||
|
- _Float1: 200
|
||||||
|
- _gray: 0.51
|
||||||
|
m_Colors:
|
||||||
|
- _Color0: {r: 1, g: 0.08018869, b: 0.08018869, a: 0}
|
||||||
|
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _Vector0: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||||
|
- _speed: {r: 0.002, g: 0, b: 0, a: 0}
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/霄/Shader/破碎闪光/Unlit_Boom_flash.mat.meta
Normal file
8
Assets/霄/Shader/破碎闪光/Unlit_Boom_flash.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0cd046a94a51fe840907740a1651c723
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
566
Assets/霄/Shader/破碎闪光/light.anim
Normal file
566
Assets/霄/Shader/破碎闪光/light.anim
Normal file
@ -0,0 +1,566 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!74 &7400000
|
||||||
|
AnimationClip:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: light
|
||||||
|
serializedVersion: 7
|
||||||
|
m_Legacy: 0
|
||||||
|
m_Compressed: 0
|
||||||
|
m_UseHighQualityCurve: 1
|
||||||
|
m_RotationCurves: []
|
||||||
|
m_CompressedRotationCurves: []
|
||||||
|
m_EulerCurves: []
|
||||||
|
m_PositionCurves: []
|
||||||
|
m_ScaleCurves: []
|
||||||
|
m_FloatCurves:
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 1.0666667
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 9.433333
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 13.1
|
||||||
|
value: 0.57254905
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 20.233334
|
||||||
|
value: 0.57254905
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 22.183332
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 28.833334
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 30.033333
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_Color.r
|
||||||
|
path:
|
||||||
|
classID: 114
|
||||||
|
script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 1.0666667
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 9.433333
|
||||||
|
value: 0.7058824
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 13.1
|
||||||
|
value: 0.93333334
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 20.233334
|
||||||
|
value: 0.93333334
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 22.183332
|
||||||
|
value: 0.7058824
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 28.833334
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 30.033333
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_Color.b
|
||||||
|
path:
|
||||||
|
classID: 114
|
||||||
|
script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 1.0666667
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 9.433333
|
||||||
|
value: 0.7176471
|
||||||
|
inSlope: -0.034870453
|
||||||
|
outSlope: -0.034870453
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 13.1
|
||||||
|
value: 0.5803922
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 20.233334
|
||||||
|
value: 0.5803922
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 22.183332
|
||||||
|
value: 0.7176471
|
||||||
|
inSlope: 0.048791606
|
||||||
|
outSlope: 0.048791606
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 28.833334
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 30.033333
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_Color.g
|
||||||
|
path:
|
||||||
|
classID: 114
|
||||||
|
script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
m_PPtrCurves: []
|
||||||
|
m_SampleRate: 60
|
||||||
|
m_WrapMode: 0
|
||||||
|
m_Bounds:
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
m_Extent: {x: 0, y: 0, z: 0}
|
||||||
|
m_ClipBindingConstant:
|
||||||
|
genericBindings:
|
||||||
|
- serializedVersion: 2
|
||||||
|
path: 0
|
||||||
|
attribute: 2526845255
|
||||||
|
script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
typeID: 114
|
||||||
|
customType: 0
|
||||||
|
isPPtrCurve: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
path: 0
|
||||||
|
attribute: 2334886179
|
||||||
|
script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
typeID: 114
|
||||||
|
customType: 0
|
||||||
|
isPPtrCurve: 0
|
||||||
|
- serializedVersion: 2
|
||||||
|
path: 0
|
||||||
|
attribute: 4215373228
|
||||||
|
script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
typeID: 114
|
||||||
|
customType: 0
|
||||||
|
isPPtrCurve: 0
|
||||||
|
pptrCurveMapping: []
|
||||||
|
m_AnimationClipSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||||
|
m_AdditiveReferencePoseTime: 0
|
||||||
|
m_StartTime: 0
|
||||||
|
m_StopTime: 30.033333
|
||||||
|
m_OrientationOffsetY: 0
|
||||||
|
m_Level: 0
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_HasAdditiveReferencePose: 0
|
||||||
|
m_LoopTime: 1
|
||||||
|
m_LoopBlend: 0
|
||||||
|
m_LoopBlendOrientation: 0
|
||||||
|
m_LoopBlendPositionY: 0
|
||||||
|
m_LoopBlendPositionXZ: 0
|
||||||
|
m_KeepOriginalOrientation: 0
|
||||||
|
m_KeepOriginalPositionY: 1
|
||||||
|
m_KeepOriginalPositionXZ: 0
|
||||||
|
m_HeightFromFeet: 0
|
||||||
|
m_Mirror: 0
|
||||||
|
m_EditorCurves:
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 1.0666667
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 9.433333
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 13.1
|
||||||
|
value: 0.57254905
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 20.233334
|
||||||
|
value: 0.57254905
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 22.183332
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 28.833334
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 30.033333
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_Color.r
|
||||||
|
path:
|
||||||
|
classID: 114
|
||||||
|
script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 1.0666667
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 9.433333
|
||||||
|
value: 0.7058824
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 13.1
|
||||||
|
value: 0.93333334
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 20.233334
|
||||||
|
value: 0.93333334
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 22.183332
|
||||||
|
value: 0.7058824
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 28.833334
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 30.033333
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_Color.b
|
||||||
|
path:
|
||||||
|
classID: 114
|
||||||
|
script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 1.0666667
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 9.433333
|
||||||
|
value: 0.7176471
|
||||||
|
inSlope: -0.034870453
|
||||||
|
outSlope: -0.034870453
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 13.1
|
||||||
|
value: 0.5803922
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 20.233334
|
||||||
|
value: 0.5803922
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 22.183332
|
||||||
|
value: 0.7176471
|
||||||
|
inSlope: 0.048791606
|
||||||
|
outSlope: 0.048791606
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 28.833334
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 30.033333
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_Color.g
|
||||||
|
path:
|
||||||
|
classID: 114
|
||||||
|
script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
m_EulerEditorCurves: []
|
||||||
|
m_HasGenericRootTransform: 0
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
8
Assets/霄/Shader/破碎闪光/light.anim.meta
Normal file
8
Assets/霄/Shader/破碎闪光/light.anim.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ac71834b696c0f043bd8d81f1b09aa47
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
4814
Assets/霄/other.prefab
Normal file
4814
Assets/霄/other.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/霄/other.prefab.meta
Normal file
7
Assets/霄/other.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a0b07bcf7e68c7d4bb7062d9819bd0fb
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/霄/shikuai.png
Normal file
BIN
Assets/霄/shikuai.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 91 KiB |
98
Assets/霄/shikuai.png.meta
Normal file
98
Assets/霄/shikuai.png.meta
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 12d6a6b471da2b249830a3c5668bab2d
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/urp.meta
Normal file
8
Assets/霄/urp.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 075435191516b414381dac6e493ab372
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/场景/0813中期提交x.meta
Normal file
8
Assets/霄/场景/0813中期提交x.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b8e89eeb3f3749c409215a27d664ea61
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
56
Assets/霄/场景/0813中期提交x/Global Volume Profile.asset
Normal file
56
Assets/霄/场景/0813中期提交x/Global Volume Profile.asset
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
|
||||||
|
m_Name: Global Volume Profile
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
components:
|
||||||
|
- {fileID: 7532013872692239183}
|
||||||
|
--- !u!114 &7532013872692239183
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 3
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
||||||
|
m_Name: Bloom
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
active: 1
|
||||||
|
threshold:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 1.19
|
||||||
|
intensity:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 3.75
|
||||||
|
scatter:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0.7
|
||||||
|
clamp:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 65472
|
||||||
|
tint:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
highQualityFiltering:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
skipIterations:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 1
|
||||||
|
dirtTexture:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: {fileID: 0}
|
||||||
|
dirtIntensity:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
8
Assets/霄/场景/0813中期提交x/Global Volume Profile.asset.meta
Normal file
8
Assets/霄/场景/0813中期提交x/Global Volume Profile.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 977aa21faffd05d47997d1c97015f870
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/太阳.meta
Normal file
8
Assets/霄/太阳.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c3237f20edca59a4bbc42cf6adcd0377
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/霄/太阳/._SunControll.cs
Normal file
BIN
Assets/霄/太阳/._SunControll.cs
Normal file
Binary file not shown.
20
Assets/霄/太阳/SunControll.cs
Normal file
20
Assets/霄/太阳/SunControll.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SunControll : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed;
|
||||||
|
private float num=-416.45f;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
transform.rotation = Quaternion.Euler(new Vector3(0, 0, num-=speed));
|
||||||
|
}
|
||||||
|
}
|
11
Assets/霄/太阳/SunControll.cs.meta
Normal file
11
Assets/霄/太阳/SunControll.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1ed8afc940dde994db6419a657c75681
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/预制体.meta
Normal file
8
Assets/霄/预制体.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 392e2fc1dc33e594c8ab12d6b6c747ef
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/预制体/Bloom后特效.meta
Normal file
8
Assets/霄/预制体/Bloom后特效.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d1be1b0bc58ec7649a605a2c91b78c1c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
51
Assets/霄/预制体/Bloom后特效/Global Volume.prefab
Normal file
51
Assets/霄/预制体/Bloom后特效/Global Volume.prefab
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &1492222474791652721
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1492222474791652723}
|
||||||
|
- component: {fileID: 1492222474791652722}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Global Volume
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1492222474791652723
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1492222474791652721}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 37.722527, y: 8.66632, z: 0.1825695}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &1492222474791652722
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1492222474791652721}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_IsGlobal: 1
|
||||||
|
priority: 0
|
||||||
|
blendDistance: 0
|
||||||
|
weight: 1
|
||||||
|
sharedProfile: {fileID: 11400000, guid: 977aa21faffd05d47997d1c97015f870, type: 2}
|
7
Assets/霄/预制体/Bloom后特效/Global Volume.prefab.meta
Normal file
7
Assets/霄/预制体/Bloom后特效/Global Volume.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ee4683f2bb44836498661ab89d4952ee
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/预制体/创烂屏幕后特效.meta
Normal file
8
Assets/霄/预制体/创烂屏幕后特效.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0c3fe766c53471b4b8f1aa5f0c0e5514
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
120
Assets/霄/预制体/创烂屏幕后特效/屏幕后特效.prefab
Normal file
120
Assets/霄/预制体/创烂屏幕后特效/屏幕后特效.prefab
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &7321233534096407763
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 7321233534096407762}
|
||||||
|
- component: {fileID: 7321233534096407775}
|
||||||
|
- component: {fileID: 7321233534096407760}
|
||||||
|
- component: {fileID: 7321233534096407761}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: "\u5C4F\u5E55\u540E\u7279\u6548"
|
||||||
|
m_TagString: MainCamera
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 0
|
||||||
|
--- !u!4 &7321233534096407762
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7321233534096407763}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!20 &7321233534096407775
|
||||||
|
Camera:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7321233534096407763}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ClearFlags: 2
|
||||||
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
|
m_projectionMatrixMode: 1
|
||||||
|
m_GateFitMode: 2
|
||||||
|
m_FOVAxisMode: 0
|
||||||
|
m_SensorSize: {x: 36, y: 24}
|
||||||
|
m_LensShift: {x: 0, y: 0}
|
||||||
|
m_FocalLength: 50
|
||||||
|
m_NormalizedViewPortRect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 1
|
||||||
|
height: 1
|
||||||
|
near clip plane: 0.3
|
||||||
|
far clip plane: 1000
|
||||||
|
field of view: 34
|
||||||
|
orthographic: 1
|
||||||
|
orthographic size: 27.944572
|
||||||
|
m_Depth: -1
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 2147483647
|
||||||
|
m_RenderingPath: -1
|
||||||
|
m_TargetTexture: {fileID: 0}
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_TargetEye: 0
|
||||||
|
m_HDR: 1
|
||||||
|
m_AllowMSAA: 0
|
||||||
|
m_AllowDynamicResolution: 0
|
||||||
|
m_ForceIntoRT: 0
|
||||||
|
m_OcclusionCulling: 0
|
||||||
|
m_StereoConvergence: 10
|
||||||
|
m_StereoSeparation: 0.022
|
||||||
|
--- !u!81 &7321233534096407760
|
||||||
|
AudioListener:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7321233534096407763}
|
||||||
|
m_Enabled: 1
|
||||||
|
--- !u!114 &7321233534096407761
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7321233534096407763}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_RenderShadows: 1
|
||||||
|
m_RequiresDepthTextureOption: 2
|
||||||
|
m_RequiresOpaqueTextureOption: 2
|
||||||
|
m_CameraType: 1
|
||||||
|
m_Cameras: []
|
||||||
|
m_RendererIndex: 1
|
||||||
|
m_VolumeLayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 1
|
||||||
|
m_VolumeTrigger: {fileID: 0}
|
||||||
|
m_VolumeFrameworkUpdateModeOption: 2
|
||||||
|
m_RenderPostProcessing: 1
|
||||||
|
m_Antialiasing: 0
|
||||||
|
m_AntialiasingQuality: 2
|
||||||
|
m_StopNaN: 0
|
||||||
|
m_Dithering: 0
|
||||||
|
m_ClearDepth: 1
|
||||||
|
m_AllowXRRendering: 1
|
||||||
|
m_RequiresDepthTexture: 0
|
||||||
|
m_RequiresColorTexture: 0
|
||||||
|
m_Version: 2
|
7
Assets/霄/预制体/创烂屏幕后特效/屏幕后特效.prefab.meta
Normal file
7
Assets/霄/预制体/创烂屏幕后特效/屏幕后特效.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c6a648d46aa1cfc468872e392fd5f2aa
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/预制体/太阳和灯光.meta
Normal file
8
Assets/霄/预制体/太阳和灯光.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 85f3e3a1add50b14596aa8acc5221a9d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
132
Assets/霄/预制体/太阳和灯光/GameObject.prefab
Normal file
132
Assets/霄/预制体/太阳和灯光/GameObject.prefab
Normal file
@ -0,0 +1,132 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &8916953043681894182
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8916953043681894185}
|
||||||
|
- component: {fileID: 8916953043681894184}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: GameObject
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &8916953043681894185
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8916953043681894182}
|
||||||
|
m_LocalRotation: {x: 0, y: -0.058522306, z: 0, w: -0.9982861}
|
||||||
|
m_LocalPosition: {x: 8.7, y: -41.4, z: 0.2}
|
||||||
|
m_LocalScale: {x: 1, y: 0.45, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 8916953045395074340}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 6.71, z: 360}
|
||||||
|
--- !u!114 &8916953043681894184
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8916953043681894182}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 1ed8afc940dde994db6419a657c75681, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
speed: 0.243
|
||||||
|
--- !u!1 &8916953045395074341
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8916953045395074340}
|
||||||
|
- component: {fileID: 8916953045395074343}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Circle
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &8916953045395074340
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8916953045395074341}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: -79.854836, y: 3.0999994, z: 0.3624191}
|
||||||
|
m_LocalScale: {x: 7.01, y: 15, z: 7.01}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 8916953043681894185}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!212 &8916953045395074343
|
||||||
|
SpriteRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8916953045395074341}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 0
|
||||||
|
m_ReceiveShadows: 0
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 0
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 0
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3}
|
||||||
|
m_Color: {r: 1, g: 0.19339621, b: 0.19339621, a: 1}
|
||||||
|
m_FlipX: 0
|
||||||
|
m_FlipY: 0
|
||||||
|
m_DrawMode: 0
|
||||||
|
m_Size: {x: 1, y: 1}
|
||||||
|
m_AdaptiveModeThreshold: 0.5
|
||||||
|
m_SpriteTileMode: 0
|
||||||
|
m_WasSpriteAssigned: 1
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
7
Assets/霄/预制体/太阳和灯光/GameObject.prefab.meta
Normal file
7
Assets/霄/预制体/太阳和灯光/GameObject.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 780558eb47117aa4cb2066e837036ea8
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
133
Assets/霄/预制体/太阳和灯光/Global Light 2D.prefab
Normal file
133
Assets/霄/预制体/太阳和灯光/Global Light 2D.prefab
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &86705570441594930
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 86705570441594932}
|
||||||
|
- component: {fileID: 86705570441594933}
|
||||||
|
- component: {fileID: 86705570441594935}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Global Light 2D
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &86705570441594932
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 86705570441594930}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &86705570441594933
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 86705570441594930}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_ComponentVersion: 1
|
||||||
|
m_LightType: 4
|
||||||
|
m_BlendStyleIndex: 0
|
||||||
|
m_FalloffIntensity: 0.5
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_Intensity: 1
|
||||||
|
m_LightVolumeIntensity: 1
|
||||||
|
m_LightVolumeIntensityEnabled: 0
|
||||||
|
m_ApplyToSortingLayers: 6f15c54600000000a5468f9683ed88d6ab9d3c06
|
||||||
|
m_LightCookieSprite: {fileID: 0}
|
||||||
|
m_DeprecatedPointLightCookieSprite: {fileID: 0}
|
||||||
|
m_LightOrder: 0
|
||||||
|
m_OverlapOperation: 0
|
||||||
|
m_NormalMapDistance: 3
|
||||||
|
m_NormalMapQuality: 2
|
||||||
|
m_UseNormalMap: 0
|
||||||
|
m_ShadowIntensityEnabled: 0
|
||||||
|
m_ShadowIntensity: 0.75
|
||||||
|
m_ShadowVolumeIntensityEnabled: 0
|
||||||
|
m_ShadowVolumeIntensity: 0.75
|
||||||
|
m_Vertices:
|
||||||
|
- position: {x: 0.9985302, y: 0.9985302, z: 0}
|
||||||
|
color: {r: 0.70710677, g: 0.70710677, b: 0, a: 0}
|
||||||
|
uv: {x: 0, y: 0}
|
||||||
|
- position: {x: 0.9985302, y: 0.9985302, z: 0}
|
||||||
|
color: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
uv: {x: 0, y: 0}
|
||||||
|
- position: {x: -0.9985302, y: 0.9985302, z: 0}
|
||||||
|
color: {r: -0.70710677, g: 0.70710677, b: 0, a: 0}
|
||||||
|
uv: {x: 0, y: 0}
|
||||||
|
- position: {x: -0.9985302, y: 0.9985302, z: 0}
|
||||||
|
color: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
uv: {x: 0, y: 0}
|
||||||
|
- position: {x: -0.99853003, y: -0.9985304, z: 0}
|
||||||
|
color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
|
||||||
|
uv: {x: 0, y: 0}
|
||||||
|
- position: {x: -0.99853003, y: -0.9985304, z: 0}
|
||||||
|
color: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
uv: {x: 0, y: 0}
|
||||||
|
- position: {x: 0.99853003, y: -0.9985304, z: 0}
|
||||||
|
color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
|
||||||
|
uv: {x: 0, y: 0}
|
||||||
|
- position: {x: 0.99853003, y: -0.9985304, z: 0}
|
||||||
|
color: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
uv: {x: 0, y: 0}
|
||||||
|
- position: {x: 0, y: 0, z: 0}
|
||||||
|
color: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
uv: {x: 0, y: 0}
|
||||||
|
m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
|
||||||
|
m_LocalBounds:
|
||||||
|
m_Center: {x: 0, y: -0.00000011920929, z: 0}
|
||||||
|
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
|
||||||
|
m_PointLightInnerAngle: 360
|
||||||
|
m_PointLightOuterAngle: 360
|
||||||
|
m_PointLightInnerRadius: 0
|
||||||
|
m_PointLightOuterRadius: 1
|
||||||
|
m_ShapeLightParametricSides: 5
|
||||||
|
m_ShapeLightParametricAngleOffset: 0
|
||||||
|
m_ShapeLightParametricRadius: 1
|
||||||
|
m_ShapeLightFalloffSize: 0.5
|
||||||
|
m_ShapeLightFalloffOffset: {x: 0, y: 0}
|
||||||
|
m_ShapePath:
|
||||||
|
- {x: -0.5, y: -0.5, z: 0}
|
||||||
|
- {x: 0.5, y: -0.5, z: 0}
|
||||||
|
- {x: 0.5, y: 0.5, z: 0}
|
||||||
|
- {x: -0.5, y: 0.5, z: 0}
|
||||||
|
--- !u!95 &86705570441594935
|
||||||
|
Animator:
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 86705570441594930}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Avatar: {fileID: 0}
|
||||||
|
m_Controller: {fileID: 9100000, guid: 49672ecc31107f343a81a19718b7e723, type: 2}
|
||||||
|
m_CullingMode: 0
|
||||||
|
m_UpdateMode: 0
|
||||||
|
m_ApplyRootMotion: 0
|
||||||
|
m_LinearVelocityBlending: 0
|
||||||
|
m_StabilizeFeet: 0
|
||||||
|
m_WarningMessage:
|
||||||
|
m_HasTransformHierarchy: 1
|
||||||
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorControllerStateOnDisable: 0
|
7
Assets/霄/预制体/太阳和灯光/Global Light 2D.prefab.meta
Normal file
7
Assets/霄/预制体/太阳和灯光/Global Light 2D.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: af71b3a45d1f7224390bd56b9cb784d4
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/预制体/引线燃烧.meta
Normal file
8
Assets/霄/预制体/引线燃烧.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0e09d9ae6b5537b42a8999c5a914f672
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/霄/预制体/引线燃烧/引线.png
Normal file
BIN
Assets/霄/预制体/引线燃烧/引线.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 412 KiB |
98
Assets/霄/预制体/引线燃烧/引线.png.meta
Normal file
98
Assets/霄/预制体/引线燃烧/引线.png.meta
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 909c57b40d07b1440a8846b1883cfb2d
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
4814
Assets/霄/预制体/引线燃烧/燃烧的引线.prefab
Normal file
4814
Assets/霄/预制体/引线燃烧/燃烧的引线.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/霄/预制体/引线燃烧/燃烧的引线.prefab.meta
Normal file
7
Assets/霄/预制体/引线燃烧/燃烧的引线.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 84ef038ddc168544eb42b297f7acd3a5
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/预制体/树叶飘落.meta
Normal file
8
Assets/霄/预制体/树叶飘落.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1d0f2e4eaa781d3428cd7ea23a76e9f7
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
4814
Assets/霄/预制体/树叶飘落/Particle System.prefab
Normal file
4814
Assets/霄/预制体/树叶飘落/Particle System.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/霄/预制体/树叶飘落/Particle System.prefab.meta
Normal file
7
Assets/霄/预制体/树叶飘落/Particle System.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 21810ff268daa70418623f7edd1ca3bc
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/预制体/火焰粒子.meta
Normal file
8
Assets/霄/预制体/火焰粒子.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ef333ecc677357a4380f346d009f35af
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
4814
Assets/霄/预制体/火焰粒子/圣火粒子.prefab
Normal file
4814
Assets/霄/预制体/火焰粒子/圣火粒子.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/霄/预制体/火焰粒子/圣火粒子.prefab.meta
Normal file
7
Assets/霄/预制体/火焰粒子/圣火粒子.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 06fb56bd3e892b34386734f5054ce992
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/预制体/破碎灰尘.meta
Normal file
8
Assets/霄/预制体/破碎灰尘.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8478d1d82551e794d99cdc69934aabcd
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
4926
Assets/霄/预制体/破碎灰尘/破碎灰尘.prefab
Normal file
4926
Assets/霄/预制体/破碎灰尘/破碎灰尘.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/霄/预制体/破碎灰尘/破碎灰尘.prefab.meta
Normal file
7
Assets/霄/预制体/破碎灰尘/破碎灰尘.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6d442e2604f7651419cce3c6bc130fb9
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/霄/预制体/马蹄灰尘.meta
Normal file
8
Assets/霄/预制体/马蹄灰尘.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c69a510eee5a267498ed05b2bc4a1e78
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
4814
Assets/霄/预制体/马蹄灰尘/马蹄灰尘.prefab
Normal file
4814
Assets/霄/预制体/马蹄灰尘/马蹄灰尘.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/霄/预制体/马蹄灰尘/马蹄灰尘.prefab.meta
Normal file
7
Assets/霄/预制体/马蹄灰尘/马蹄灰尘.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ec87f1b38f94328448f25c36e1abc838
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user