任务:针对上次答辩的反馈更新内容

子任务:应付中期检查提交
1.替换场景元素,适配流程
DONE
2.修改大量游戏性参数,使其能玩
DONE
3.增加手柄按键以重开
DONE
4.替换障碍物美术素材
DONE
5.导出可执行文件
DONE
6.编写文档说明本次和上次的区别
DONE
This commit is contained in:
Roman 2022-08-13 17:12:45 +08:00
parent 0b868c35a3
commit 821679433d
32 changed files with 8738 additions and 1834 deletions

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private class GetHereToConut : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D other) {
SceneManager.LoadScene("中期提交场景");
SceneManager.LoadScene("0813中期提交");
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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class GameController : UnitySingleton<GameController>
{
@ -18,6 +19,13 @@ public class GameController : UnitySingleton<GameController>
FindSth();
}
void Update(){
//当同时按下左右扳机,触发重开
if(Gamepad.current.leftTrigger.isPressed && Gamepad.current.rightTrigger.isPressed){
UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
}
}
void FindSth()
{
horse = FindObjectOfType<Horse>();

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box.enabled = false;
horseRig.velocity = Vector2.one * deadFlySpeed;
horseRig.AddTorque(deadFlySpeed * 5f);
//horseRig.AddTorque(deadFlySpeed * 20f);
}
/// <summary>

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void BreakObstacle(Transform horse)
{
explodable.explode();
float force = horse.GetComponent<Rigidbody2D>().velocity.x * breakForce + 1;
float force = (horse.GetComponent<Rigidbody2D>().velocity.x + 1) * breakForce + 1;
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