From e1fa077241b51044c1559532bc67b5b13163fdd6 Mon Sep 17 00:00:00 2001
From: Roman <1325980292@qq.com>
Date: Thu, 28 Jul 2022 15:58:55 +0800
Subject: [PATCH] =?UTF-8?q?=E4=BB=BB=E5=8A=A1=EF=BC=9A=E7=BC=96=E5=86=99?=
=?UTF-8?q?=E7=8E=A9=E6=B3=95=E6=A1=86=E6=9E=B6?=
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1.视野移动和死亡重开系统
(1.相机以一个可指定的、热更新的速度始终往右移动
(2.相机带有一个子物体,子物体带有触发器,触发器位于镜头最左端
(3.给马头添加碰撞体,用于判断镜头卡死死亡
(*.创建类:GameController,作为各种中介者使用
(4.当相机子物体的触发器检测到马头,说明马被卡死,给中介者发送信息触发死亡的一系列事件
((1.马死后,修改马状态至死亡
((2.相机不再移动
((3.关闭马的碰撞体,给一个右上的速度和旋转,马模型掉出地图
(5.设置按键以调试重开,目前是按R
DONE
---
Assets/勍/场景/骨骼测试场景.unity | 3172 +++++++++++++++++++++---
Assets/勍/脚本/CameraManager.cs | 73 +
Assets/勍/脚本/CameraManager.cs.meta | 11 +
Assets/勍/脚本/GameController.cs | 35 +
Assets/勍/脚本/GameController.cs.meta | 11 +
Assets/勍/脚本/Horse.cs | 61 +-
ProjectSettings/TagManager.asset | 1 +
UserSettings/Layouts/default-2021.dwlt | 66 +-
8 files changed, 3083 insertions(+), 347 deletions(-)
create mode 100644 Assets/勍/脚本/CameraManager.cs
create mode 100644 Assets/勍/脚本/CameraManager.cs.meta
create mode 100644 Assets/勍/脚本/GameController.cs
create mode 100644 Assets/勍/脚本/GameController.cs.meta
diff --git a/Assets/勍/场景/骨骼测试场景.unity b/Assets/勍/场景/骨骼测试场景.unity
index 40e30b8..54f18a1 100644
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diff --git a/Assets/勍/脚本/CameraManager.cs b/Assets/勍/脚本/CameraManager.cs
new file mode 100644
index 0000000..c22acf9
--- /dev/null
+++ b/Assets/勍/脚本/CameraManager.cs
@@ -0,0 +1,73 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 相机管理员,主要控制游戏核心玩法中,相机向右移动和卡死死法的判定
+///
+public class CameraManager : MonoBehaviour
+{
+ ///
+ /// 相机移动的速度
+ ///
+ [Header("相机移动的速度")]
+ public float speed = 1f;
+
+
+ private Transform killWall;
+
+ void Start()
+ {
+ InitSth();
+ FindSth();
+ CreatSth();
+ }
+
+
+ void Update() {
+ //向右移动镜头
+ Move();
+ }
+
+ public void Death(GameController.Death deathInfo)
+ {
+ //相机不再运动
+ speed = 0;
+ }
+
+ void CreatSth()
+ {
+ killWall.gameObject.AddComponent();
+ }
+
+ void FindSth()
+ {
+ killWall = transform.Find("KillWall");
+ //killWall = GameObject.Find("KillWall").transform;
+ if(killWall == null) Debug.LogError("没找到KillWall,请检查相机是否有叫此名字的子物体");
+ }
+
+ void InitSth(){}
+
+
+ ///
+ /// 每帧调用,向右移动
+ ///
+ void Move(){
+ transform.position += (Vector3.right * speed * Time.deltaTime);
+ }
+ class KillWall : MonoBehaviour
+ {
+ void OnTriggerEnter2D(Collider2D other) {
+ if(other.tag == "HorseHead")
+ {
+ GameController.Death death;
+ death.deadReason = GameController.Death.DeadReason.Camera;
+ GameController.Instance.GameOver(death);
+ }
+ }
+ }
+}
+
+
+
diff --git a/Assets/勍/脚本/CameraManager.cs.meta b/Assets/勍/脚本/CameraManager.cs.meta
new file mode 100644
index 0000000..d75dd2a
--- /dev/null
+++ b/Assets/勍/脚本/CameraManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 27aac20fffb2f4046bf09430bb01f2a7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/勍/脚本/GameController.cs b/Assets/勍/脚本/GameController.cs
new file mode 100644
index 0000000..bc36932
--- /dev/null
+++ b/Assets/勍/脚本/GameController.cs
@@ -0,0 +1,35 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GameController : UnitySingleton
+{
+
+ public struct Death{
+ public enum DeadReason { Camera , UpDown }
+ public DeadReason deadReason;
+ }
+
+ private Horse horse;
+ private CameraManager cameraManager;
+
+ void Start()
+ {
+ FindSth();
+ }
+
+ void FindSth()
+ {
+ horse = FindObjectOfType();
+ cameraManager = FindObjectOfType();
+ }
+
+ public void GameOver(Death deathInfo)
+ {
+ //触发马的死亡功能
+ horse.Death(deathInfo);
+ //告诉相机马死了
+ cameraManager.Death(deathInfo);
+ }
+
+}
diff --git a/Assets/勍/脚本/GameController.cs.meta b/Assets/勍/脚本/GameController.cs.meta
new file mode 100644
index 0000000..37389e7
--- /dev/null
+++ b/Assets/勍/脚本/GameController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c17660bc4daa2e34b8ba3dd2c7f224cd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/勍/脚本/Horse.cs b/Assets/勍/脚本/Horse.cs
index 5f4d391..c90b814 100644
--- a/Assets/勍/脚本/Horse.cs
+++ b/Assets/勍/脚本/Horse.cs
@@ -80,7 +80,7 @@ public class Horse : MonoBehaviour
///
/// 马状态,Stand代表无输入,Move为有输入着地行走,Jump为跳跃,当两对足均并拢时进入
///
- public enum HorseState { Stand, Move, Jump}
+ public enum HorseState { Stand, Move, Jump, Dead}
///
/// 单次跳跃过程中的状态量,Ready表示还没开始累计最终力,Charge表示已经开始蓄力,jump表示已经触发跳跃
@@ -99,6 +99,9 @@ public class Horse : MonoBehaviour
[BoxGroup("马的基本运动信息")][Header("马跳跃力度")]
public float jumpForce;
+ [BoxGroup("马的其他信息")][Header("马被相机挤死后飞出有多大的力")]
+ public float deadFlySpeed;
+
@@ -236,6 +239,11 @@ public class Horse : MonoBehaviour
///
private Vector2 jumpChargeVelocity;
+ ///
+ /// 死亡后的旋转中心
+ ///
+ private Transform rotateCenter;
+
void Start()
{
@@ -251,17 +259,40 @@ public class Horse : MonoBehaviour
{
//更新一些数据
UpdateDataEarly();
- //计算马脚目标位置
- CaculateTargetPosition();
- //让马脚朝着目标移动
- MoveFoot();
- //让马整体运动
- MoveHorse();
- //跳跃检测和物理实现
- if(horseState == HorseState.Jump) CheckJump();
+ if(horseState != HorseState.Dead)
+ {
+ //计算马脚目标位置
+ CaculateTargetPosition();
+ //让马脚朝着目标移动
+ MoveFoot();
+ //让马整体运动
+ MoveHorse();
+ //跳跃检测和物理实现
+ if(horseState == HorseState.Jump) CheckJump();
+ }
//更新一些数据
UpdateDataLate();
}
+
+ public void Death(GameController.Death deathInfo)
+ {
+ //修改状态至死亡
+ horseState = HorseState.Dead;
+ //关闭马蹄的碰撞体,并给一个右上角的速度和旋转,让马的模型掉出地图
+ foreach(foot foot in foots){
+ //foot.footBoxCollider2D.enabled = false;
+ //马蹄刚体也需要给速度,否则会黏在地上飞不起来
+ foot.footRigidbody2D.velocity = Vector2.one * deadFlySpeed * 1.5f;
+ }
+ //马身体的碰撞体也要关
+ List temp = new List();
+ GetComponentsInChildren(temp);
+ foreach(BoxCollider2D box in temp)
+ box.enabled = false;
+
+ horseRig.velocity = Vector2.one * deadFlySpeed;
+ horseRig.AddTorque(deadFlySpeed * 2f);
+ }
private void Jump()
{
@@ -317,10 +348,13 @@ public class Horse : MonoBehaviour
private void UpdateDataEarly()
{
//判断是否两腿均并拢,若是,进入跳跃状态,否则设置为Stand状态
- if (isFrontFootMerged && isBackFootMerged) horseState = HorseState.Jump;
- else horseState = HorseState.Stand;
+ if(horseState != HorseState.Dead)
+ {
+ if (isFrontFootMerged && isBackFootMerged) horseState = HorseState.Jump;
+ else horseState = HorseState.Stand;
+ }
- Debug.Log("jumpState = " + jumpState);
+ //Debug.Log("jumpState = " + jumpState);
}
@@ -457,6 +491,9 @@ public class Horse : MonoBehaviour
//找到马的刚体
horseRig = GetComponent();
+
+ //
+ rotateCenter = transform.Find("马死后的旋转中心");
}
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 61d7cf5..8a564d1 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2
tags:
- Ground
+ - HorseHead
layers:
- Default
- TransparentFX
diff --git a/UserSettings/Layouts/default-2021.dwlt b/UserSettings/Layouts/default-2021.dwlt
index 562f303..c14a306 100644
--- a/UserSettings/Layouts/default-2021.dwlt
+++ b/UserSettings/Layouts/default-2021.dwlt
@@ -121,7 +121,7 @@ MonoBehaviour:
m_MinSize: {x: 400, y: 200}
m_MaxSize: {x: 32384, y: 16192}
vertical: 0
- controlID: 454
+ controlID: 38
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MonoBehaviour:
m_ObjectHideFlags: 52
@@ -146,7 +146,7 @@ MonoBehaviour:
m_MinSize: {x: 100, y: 200}
m_MaxSize: {x: 8096, y: 16192}
vertical: 1
- controlID: 455
+ controlID: 68
--- !u!114 &7
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -165,7 +165,7 @@ MonoBehaviour:
x: 0
y: 0
width: 635.2
- height: 515.2
+ height: 369.6
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 12}
@@ -189,11 +189,11 @@ MonoBehaviour:
m_Position:
serializedVersion: 2
x: 0
- y: 515.2
+ y: 369.6
width: 635.2
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- m_MaxSize: {x: 4001, y: 4021}
+ height: 353.19998
+ m_MinSize: {x: 200, y: 200}
+ m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 13}
m_Panes:
- {fileID: 13}
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y: 73.6
width: 634.2
- height: 494.2
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m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -524,9 +524,9 @@ MonoBehaviour:
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
- m_Target: {x: 22.567099, y: 7.2557883, z: -0.38658428}
+ m_Target: {x: -7.975728, y: 2.9624567, z: -0.17913768}
speed: 2
- m_Value: {x: 22.567099, y: 7.2557883, z: -0.38658428}
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m_CameraMode:
drawMode: 0
@@ -577,9 +577,9 @@ MonoBehaviour:
speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size:
- m_Target: 34.807396
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speed: 2
- m_Value: 34.807396
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m_Ortho:
m_Target: 1
speed: 2
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m_Pos:
serializedVersion: 2
x: 0
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width: 634.2
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m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
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m_ShowGizmos: 0
m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
- m_TargetSize: {x: 368, y: 206.99997}
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m_TextureFilterMode: 0
m_TextureHideFlags: 61
m_RenderIMGUI: 1
@@ -653,10 +653,10 @@ MonoBehaviour:
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
- m_HBaseRangeMin: -147.2
- m_HBaseRangeMax: 147.2
- m_VBaseRangeMin: -82.79999
- m_VBaseRangeMax: 82.79999
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+ m_HBaseRangeMax: 276.80002
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+ m_VBaseRangeMax: 155.59999
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
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m_HSlider: 0
m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0
- m_EnableMouseInput: 0
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m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0
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width: 634.2
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m_Scale: {x: 1, y: 1}
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m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
@@ -685,12 +685,12 @@ MonoBehaviour:
m_LastShownAreaInsideMargins:
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x: -317.1
- y: -82.79999
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width: 634.2
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+ height: 311.19998
m_MinimalGUI: 1
m_defaultScale: 1
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+ m_LastWindowPixelSize: {x: 792.75, y: 415.24997}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 00000000000000000000
@@ -727,9 +727,9 @@ MonoBehaviour:
m_SceneHierarchy:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
- m_SelectedIDs:
- m_LastClickedID: 0
- m_ExpandedIDs: 0efbffff
+ m_SelectedIDs: 5c770000
+ m_LastClickedID: 30556
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m_Name:
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m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 0}
- m_SelectedIDs: c4770000
- m_LastClickedID: 30660
- m_ExpandedIDs: 00000000987700009a7700009c7700009e770000
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m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
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scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
- m_ExpandedIDs: 00000000987700009a7700009c7700009e770000
+ m_ExpandedIDs: 00000000aa770000ac770000ae770000b0770000
m_RenameOverlay:
m_UserAcceptedRename: 0
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m_ControlHash: -371814159
m_PrefName: Preview_InspectorPreview
m_LastInspectedObjectInstanceID: -1
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m_GlobalObjectId:
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m_LockTracker: