任务:编写玩法框架
1.视野移动和死亡重开系统 (1.相机以一个可指定的、热更新的速度始终往右移动 (2.相机带有一个子物体,子物体带有触发器,触发器位于镜头最左端 (3.给马头添加碰撞体,用于判断镜头卡死死亡 (*.创建类:GameController,作为各种中介者使用 (4.当相机子物体的触发器检测到马头,说明马被卡死,给中介者发送信息触发死亡的一系列事件 ((1.马死后,修改马状态至死亡 ((2.相机不再移动 ((3.关闭马的碰撞体,给一个右上的速度和旋转,马模型掉出地图 (5.设置按键以调试重开,目前是按R DONE
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73
Assets/勍/脚本/CameraManager.cs
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73
Assets/勍/脚本/CameraManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 相机管理员,主要控制游戏核心玩法中,相机向右移动和卡死死法的判定
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/// </summary>
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public class CameraManager : MonoBehaviour
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{
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/// <summary>
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/// 相机移动的速度
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/// </summary>
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[Header("相机移动的速度")]
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public float speed = 1f;
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private Transform killWall;
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void Start()
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{
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InitSth();
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FindSth();
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CreatSth();
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}
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void Update() {
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//向右移动镜头
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Move();
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}
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public void Death(GameController.Death deathInfo)
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{
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//相机不再运动
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speed = 0;
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}
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void CreatSth()
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{
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killWall.gameObject.AddComponent<KillWall>();
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}
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void FindSth()
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{
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killWall = transform.Find("KillWall");
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//killWall = GameObject.Find("KillWall").transform;
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if(killWall == null) Debug.LogError("没找到KillWall,请检查相机是否有叫此名字的子物体");
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}
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void InitSth(){}
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/// <summary>
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/// 每帧调用,向右移动
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/// </summary>
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void Move(){
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transform.position += (Vector3.right * speed * Time.deltaTime);
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}
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class KillWall : MonoBehaviour
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{
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void OnTriggerEnter2D(Collider2D other) {
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if(other.tag == "HorseHead")
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{
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GameController.Death death;
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death.deadReason = GameController.Death.DeadReason.Camera;
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GameController.Instance.GameOver(death);
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}
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}
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}
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}
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11
Assets/勍/脚本/CameraManager.cs.meta
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11
Assets/勍/脚本/CameraManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||||
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guid: 27aac20fffb2f4046bf09430bb01f2a7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||||
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assetBundleVariant:
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35
Assets/勍/脚本/GameController.cs
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35
Assets/勍/脚本/GameController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameController : UnitySingleton<GameController>
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{
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public struct Death{
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public enum DeadReason { Camera , UpDown }
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public DeadReason deadReason;
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}
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private Horse horse;
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private CameraManager cameraManager;
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void Start()
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{
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FindSth();
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}
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void FindSth()
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{
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horse = FindObjectOfType<Horse>();
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cameraManager = FindObjectOfType<CameraManager>();
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}
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public void GameOver(Death deathInfo)
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{
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//触发马的死亡功能
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horse.Death(deathInfo);
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//告诉相机马死了
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cameraManager.Death(deathInfo);
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}
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}
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11
Assets/勍/脚本/GameController.cs.meta
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11
Assets/勍/脚本/GameController.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c17660bc4daa2e34b8ba3dd2c7f224cd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -80,7 +80,7 @@ public class Horse : MonoBehaviour
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/// <summary>
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/// <summary>
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/// 马状态,Stand代表无输入,Move为有输入着地行走,Jump为跳跃,当两对足均并拢时进入
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/// 马状态,Stand代表无输入,Move为有输入着地行走,Jump为跳跃,当两对足均并拢时进入
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/// </summary>
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/// </summary>
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public enum HorseState { Stand, Move, Jump}
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public enum HorseState { Stand, Move, Jump, Dead}
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/// <summary>
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/// <summary>
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/// 单次跳跃过程中的状态量,Ready表示还没开始累计最终力,Charge表示已经开始蓄力,jump表示已经触发跳跃
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/// 单次跳跃过程中的状态量,Ready表示还没开始累计最终力,Charge表示已经开始蓄力,jump表示已经触发跳跃
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@ -99,6 +99,9 @@ public class Horse : MonoBehaviour
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[BoxGroup("马的基本运动信息")][Header("马跳跃力度")]
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[BoxGroup("马的基本运动信息")][Header("马跳跃力度")]
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public float jumpForce;
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public float jumpForce;
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[BoxGroup("马的其他信息")][Header("马被相机挤死后飞出有多大的力")]
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public float deadFlySpeed;
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@ -236,6 +239,11 @@ public class Horse : MonoBehaviour
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/// </summary>
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/// </summary>
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private Vector2 jumpChargeVelocity;
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private Vector2 jumpChargeVelocity;
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/// <summary>
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/// 死亡后的旋转中心
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/// </summary>
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private Transform rotateCenter;
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void Start()
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void Start()
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{
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{
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@ -251,18 +259,41 @@ public class Horse : MonoBehaviour
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{
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{
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//更新一些数据
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//更新一些数据
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UpdateDataEarly();
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UpdateDataEarly();
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//计算马脚目标位置
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if(horseState != HorseState.Dead)
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CaculateTargetPosition();
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{
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//让马脚朝着目标移动
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//计算马脚目标位置
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MoveFoot();
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CaculateTargetPosition();
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//让马整体运动
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//让马脚朝着目标移动
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MoveHorse();
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MoveFoot();
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//跳跃检测和物理实现
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//让马整体运动
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if(horseState == HorseState.Jump) CheckJump();
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MoveHorse();
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//跳跃检测和物理实现
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if(horseState == HorseState.Jump) CheckJump();
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}
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//更新一些数据
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//更新一些数据
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UpdateDataLate();
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UpdateDataLate();
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}
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}
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public void Death(GameController.Death deathInfo)
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{
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//修改状态至死亡
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horseState = HorseState.Dead;
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//关闭马蹄的碰撞体,并给一个右上角的速度和旋转,让马的模型掉出地图
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foreach(foot foot in foots){
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//foot.footBoxCollider2D.enabled = false;
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//马蹄刚体也需要给速度,否则会黏在地上飞不起来
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foot.footRigidbody2D.velocity = Vector2.one * deadFlySpeed * 1.5f;
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}
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//马身体的碰撞体也要关
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List<BoxCollider2D> temp = new List<BoxCollider2D>();
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GetComponentsInChildren<BoxCollider2D>(temp);
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foreach(BoxCollider2D box in temp)
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box.enabled = false;
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horseRig.velocity = Vector2.one * deadFlySpeed;
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horseRig.AddTorque(deadFlySpeed * 2f);
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}
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private void Jump()
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private void Jump()
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{
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{
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jumpState = JumpState.Jump;
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jumpState = JumpState.Jump;
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@ -317,10 +348,13 @@ public class Horse : MonoBehaviour
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private void UpdateDataEarly()
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private void UpdateDataEarly()
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{
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{
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//判断是否两腿均并拢,若是,进入跳跃状态,否则设置为Stand状态
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//判断是否两腿均并拢,若是,进入跳跃状态,否则设置为Stand状态
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if (isFrontFootMerged && isBackFootMerged) horseState = HorseState.Jump;
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if(horseState != HorseState.Dead)
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else horseState = HorseState.Stand;
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{
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if (isFrontFootMerged && isBackFootMerged) horseState = HorseState.Jump;
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else horseState = HorseState.Stand;
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}
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Debug.Log("jumpState = " + jumpState);
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//Debug.Log("jumpState = " + jumpState);
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}
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}
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//找到马的刚体
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//找到马的刚体
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horseRig = GetComponent<Rigidbody2D>();
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horseRig = GetComponent<Rigidbody2D>();
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//
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rotateCenter = transform.Find("马死后的旋转中心");
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}
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}
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/// <summary>
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/// <summary>
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serializedVersion: 2
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serializedVersion: 2
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tags:
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tags:
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- Ground
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- Ground
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- HorseHead
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layers:
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layers:
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- Default
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- Default
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- TransparentFX
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- TransparentFX
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@ -121,7 +121,7 @@ MonoBehaviour:
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m_MinSize: {x: 400, y: 200}
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m_MinSize: {x: 400, y: 200}
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m_MaxSize: {x: 32384, y: 16192}
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m_MaxSize: {x: 32384, y: 16192}
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vertical: 0
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vertical: 0
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controlID: 454
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controlID: 38
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--- !u!114 &6
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--- !u!114 &6
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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m_MinSize: {x: 100, y: 200}
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m_MinSize: {x: 100, y: 200}
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m_MaxSize: {x: 8096, y: 16192}
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m_MaxSize: {x: 8096, y: 16192}
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vertical: 1
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vertical: 1
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controlID: 455
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controlID: 68
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--- !u!114 &7
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--- !u!114 &7
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@ -165,7 +165,7 @@ MonoBehaviour:
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x: 0
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x: 0
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y: 0
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y: 0
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width: 635.2
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width: 635.2
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height: 515.2
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height: 369.6
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m_MinSize: {x: 200, y: 200}
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_ActualView: {fileID: 12}
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m_ActualView: {fileID: 12}
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@ -189,11 +189,11 @@ MonoBehaviour:
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m_Position:
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m_Position:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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x: 0
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y: 515.2
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y: 369.6
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width: 635.2
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width: 635.2
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height: 207.59998
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height: 353.19998
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m_MinSize: {x: 201, y: 221}
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4001, y: 4021}
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m_MaxSize: {x: 4000, y: 4000}
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m_ActualView: {fileID: 13}
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m_ActualView: {fileID: 13}
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m_Panes:
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m_Panes:
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- {fileID: 13}
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- {fileID: 13}
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@ -300,7 +300,7 @@ MonoBehaviour:
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x: 0
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x: 0
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y: 73.6
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y: 73.6
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width: 634.2
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width: 634.2
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height: 348.6
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m_ViewDataDictionary: {fileID: 0}
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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@ -524,9 +524,9 @@ MonoBehaviour:
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m_PlayAudio: 0
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m_PlayAudio: 0
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m_AudioPlay: 0
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m_AudioPlay: 0
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m_Position:
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m_Position:
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m_Target: {x: 22.567099, y: 7.2557883, z: -0.38658428}
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m_Target: {x: -7.975728, y: 2.9624567, z: -0.17913768}
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speed: 2
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speed: 2
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m_Value: {x: 22.567099, y: 7.2557883, z: -0.38658428}
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m_Value: {x: -7.975728, y: 2.9624567, z: -0.17913768}
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m_RenderMode: 0
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m_RenderMode: 0
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m_CameraMode:
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m_CameraMode:
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drawMode: 0
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drawMode: 0
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@ -577,9 +577,9 @@ MonoBehaviour:
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speed: 2
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speed: 2
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m_Value: {x: 0, y: 0, z: 0, w: 1}
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m_Value: {x: 0, y: 0, z: 0, w: 1}
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m_Size:
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m_Size:
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m_Target: 34.807396
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m_Target: 8.098453
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speed: 2
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speed: 2
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||||||
m_Value: 34.807396
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m_Value: 8.098453
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m_Ortho:
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m_Ortho:
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m_Target: 1
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m_Target: 1
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speed: 2
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speed: 2
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@ -625,9 +625,9 @@ MonoBehaviour:
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|||||||
m_Pos:
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m_Pos:
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||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
x: 0
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x: 0
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y: 588.8
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y: 443.2
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width: 634.2
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width: 634.2
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height: 186.59998
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height: 332.19998
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m_ViewDataDictionary: {fileID: 0}
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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@ -638,7 +638,7 @@ MonoBehaviour:
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m_ShowGizmos: 0
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m_ShowGizmos: 0
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||||||
m_TargetDisplay: 0
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m_TargetDisplay: 0
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||||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_TargetSize: {x: 368, y: 206.99997}
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m_TargetSize: {x: 692, y: 388.99997}
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||||||
m_TextureFilterMode: 0
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m_TextureFilterMode: 0
|
||||||
m_TextureHideFlags: 61
|
m_TextureHideFlags: 61
|
||||||
m_RenderIMGUI: 1
|
m_RenderIMGUI: 1
|
||||||
@ -653,10 +653,10 @@ MonoBehaviour:
|
|||||||
m_VRangeLocked: 0
|
m_VRangeLocked: 0
|
||||||
hZoomLockedByDefault: 0
|
hZoomLockedByDefault: 0
|
||||||
vZoomLockedByDefault: 0
|
vZoomLockedByDefault: 0
|
||||||
m_HBaseRangeMin: -147.2
|
m_HBaseRangeMin: -276.80002
|
||||||
m_HBaseRangeMax: 147.2
|
m_HBaseRangeMax: 276.80002
|
||||||
m_VBaseRangeMin: -82.79999
|
m_VBaseRangeMin: -155.59999
|
||||||
m_VBaseRangeMax: 82.79999
|
m_VBaseRangeMax: 155.59999
|
||||||
m_HAllowExceedBaseRangeMin: 1
|
m_HAllowExceedBaseRangeMin: 1
|
||||||
m_HAllowExceedBaseRangeMax: 1
|
m_HAllowExceedBaseRangeMax: 1
|
||||||
m_VAllowExceedBaseRangeMin: 1
|
m_VAllowExceedBaseRangeMin: 1
|
||||||
@ -665,7 +665,7 @@ MonoBehaviour:
|
|||||||
m_HSlider: 0
|
m_HSlider: 0
|
||||||
m_VSlider: 0
|
m_VSlider: 0
|
||||||
m_IgnoreScrollWheelUntilClicked: 0
|
m_IgnoreScrollWheelUntilClicked: 0
|
||||||
m_EnableMouseInput: 0
|
m_EnableMouseInput: 1
|
||||||
m_EnableSliderZoomHorizontal: 0
|
m_EnableSliderZoomHorizontal: 0
|
||||||
m_EnableSliderZoomVertical: 0
|
m_EnableSliderZoomVertical: 0
|
||||||
m_UniformScale: 1
|
m_UniformScale: 1
|
||||||
@ -675,9 +675,9 @@ MonoBehaviour:
|
|||||||
x: 0
|
x: 0
|
||||||
y: 21
|
y: 21
|
||||||
width: 634.2
|
width: 634.2
|
||||||
height: 165.59998
|
height: 311.19998
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Translation: {x: 317.1, y: 82.79999}
|
m_Translation: {x: 317.1, y: 155.59999}
|
||||||
m_MarginLeft: 0
|
m_MarginLeft: 0
|
||||||
m_MarginRight: 0
|
m_MarginRight: 0
|
||||||
m_MarginTop: 0
|
m_MarginTop: 0
|
||||||
@ -685,12 +685,12 @@ MonoBehaviour:
|
|||||||
m_LastShownAreaInsideMargins:
|
m_LastShownAreaInsideMargins:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: -317.1
|
x: -317.1
|
||||||
y: -82.79999
|
y: -155.59999
|
||||||
width: 634.2
|
width: 634.2
|
||||||
height: 165.59998
|
height: 311.19998
|
||||||
m_MinimalGUI: 1
|
m_MinimalGUI: 1
|
||||||
m_defaultScale: 1
|
m_defaultScale: 1
|
||||||
m_LastWindowPixelSize: {x: 792.75, y: 233.24997}
|
m_LastWindowPixelSize: {x: 792.75, y: 415.24997}
|
||||||
m_ClearInEditMode: 1
|
m_ClearInEditMode: 1
|
||||||
m_NoCameraWarning: 1
|
m_NoCameraWarning: 1
|
||||||
m_LowResolutionForAspectRatios: 00000000000000000000
|
m_LowResolutionForAspectRatios: 00000000000000000000
|
||||||
@ -727,9 +727,9 @@ MonoBehaviour:
|
|||||||
m_SceneHierarchy:
|
m_SceneHierarchy:
|
||||||
m_TreeViewState:
|
m_TreeViewState:
|
||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs: 5c770000
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 30556
|
||||||
m_ExpandedIDs: 0efbffff
|
m_ExpandedIDs: 669bffffceb1ffffe6bdffff72d7ffffe4e0ffff34eaffff5eeaffff88eaffffe0eafffffaeeffff0efbffff4c760000a0760000c49d0000eca40000d2aa000000ac00002ead000090d10000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@ -807,9 +807,9 @@ MonoBehaviour:
|
|||||||
m_IsLocked: 0
|
m_IsLocked: 0
|
||||||
m_FolderTreeState:
|
m_FolderTreeState:
|
||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs: c4770000
|
m_SelectedIDs: de770000
|
||||||
m_LastClickedID: 30660
|
m_LastClickedID: 30686
|
||||||
m_ExpandedIDs: 00000000987700009a7700009c7700009e770000
|
m_ExpandedIDs: 00000000aa770000ac770000ae770000b0770000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@ -837,7 +837,7 @@ MonoBehaviour:
|
|||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs:
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: 00000000987700009a7700009c7700009e770000
|
m_ExpandedIDs: 00000000aa770000ac770000ae770000b0770000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@ -928,7 +928,7 @@ MonoBehaviour:
|
|||||||
m_ControlHash: -371814159
|
m_ControlHash: -371814159
|
||||||
m_PrefName: Preview_InspectorPreview
|
m_PrefName: Preview_InspectorPreview
|
||||||
m_LastInspectedObjectInstanceID: -1
|
m_LastInspectedObjectInstanceID: -1
|
||||||
m_LastVerticalScrollValue: 0
|
m_LastVerticalScrollValue: 402.40002
|
||||||
m_GlobalObjectId:
|
m_GlobalObjectId:
|
||||||
m_InspectorMode: 0
|
m_InspectorMode: 0
|
||||||
m_LockTracker:
|
m_LockTracker:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user