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52
.gitignore
vendored
52
.gitignore
vendored
@ -1,34 +1,13 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
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||||
[Ll]ibrary/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
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||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
Assets/AssetStoreTools*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
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||||
.consulo/
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||||
@ -43,28 +22,19 @@ ExportedObj/
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||||
*.booproj
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||||
*.svd
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||||
*.pdb
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||||
*.mdb
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||||
*.opendb
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||||
*.VC.db
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||||
<<<<<<< HEAD
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*.log
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||||
=======
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||||
>>>>>>> 2a9bf24055da7ac69750606b87aaf578f19f5c8f
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||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
# Unity3D Generated File On Crash Reports
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||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
|
55
.vscode/settings.json
vendored
Normal file
55
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,55 @@
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{
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||||
"files.exclude":
|
||||
{
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||||
"**/.DS_Store":true,
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||||
"**/.git":true,
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||||
"**/.gitmodules":true,
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||||
"**/*.booproj":true,
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||||
"**/*.pidb":true,
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||||
"**/*.suo":true,
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||||
"**/*.user":true,
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||||
"**/*.userprefs":true,
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||||
"**/*.unityproj":true,
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||||
"**/*.dll":true,
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||||
"**/*.exe":true,
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||||
"**/*.pdf":true,
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||||
"**/*.mid":true,
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||||
"**/*.midi":true,
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||||
"**/*.wav":true,
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||||
"**/*.gif":true,
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||||
"**/*.ico":true,
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||||
"**/*.jpg":true,
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||||
"**/*.jpeg":true,
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||||
"**/*.png":true,
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||||
"**/*.psd":true,
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||||
"**/*.tga":true,
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||||
"**/*.tif":true,
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||||
"**/*.tiff":true,
|
||||
"**/*.3ds":true,
|
||||
"**/*.3DS":true,
|
||||
"**/*.fbx":true,
|
||||
"**/*.FBX":true,
|
||||
"**/*.lxo":true,
|
||||
"**/*.LXO":true,
|
||||
"**/*.ma":true,
|
||||
"**/*.MA":true,
|
||||
"**/*.obj":true,
|
||||
"**/*.OBJ":true,
|
||||
"**/*.asset":true,
|
||||
"**/*.cubemap":true,
|
||||
"**/*.flare":true,
|
||||
"**/*.mat":true,
|
||||
"**/*.meta":true,
|
||||
"**/*.prefab":true,
|
||||
"**/*.unity":true,
|
||||
"build/":true,
|
||||
"Build/":true,
|
||||
"Library/":true,
|
||||
"library/":true,
|
||||
"obj/":true,
|
||||
"Obj/":true,
|
||||
"ProjectSettings/":true,
|
||||
"temp/":true,
|
||||
"Temp/":true
|
||||
}
|
||||
}
|
9
Assets/2D_Destruction.meta
Normal file
9
Assets/2D_Destruction.meta
Normal file
@ -0,0 +1,9 @@
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||||
fileFormatVersion: 2
|
||||
guid: 5e857dcf02dcfdc42b675da5cff40c23
|
||||
folderAsset: yes
|
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timeCreated: 1439078308
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/2D_Destruction/Demo.meta
Normal file
9
Assets/2D_Destruction/Demo.meta
Normal file
@ -0,0 +1,9 @@
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||||
fileFormatVersion: 2
|
||||
guid: ee91f06450870f844a05aa2f86b92e17
|
||||
folderAsset: yes
|
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timeCreated: 1439078320
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
5
Assets/2D_Destruction/Demo/Demo Scripts.meta
Normal file
5
Assets/2D_Destruction/Demo/Demo Scripts.meta
Normal file
@ -0,0 +1,5 @@
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||||
fileFormatVersion: 2
|
||||
guid: 7fe02f35e190dc2429432c2c483a1958
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
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userData:
|
21
Assets/2D_Destruction/Demo/Demo Scripts/ExplodeOnClick.cs
Normal file
21
Assets/2D_Destruction/Demo/Demo Scripts/ExplodeOnClick.cs
Normal file
@ -0,0 +1,21 @@
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||||
using UnityEngine;
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||||
using System.Collections;
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||||
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||||
[RequireComponent(typeof(Explodable))]
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||||
public class ExplodeOnClick : MonoBehaviour {
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||||
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||||
private Explodable _explodable;
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||||
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||||
void Start()
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||||
{
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||||
_explodable = GetComponent<Explodable>();
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||||
}
|
||||
void OnMouseDown()
|
||||
{
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||||
_explodable.explode();
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||||
ExplosionForce ef = GameObject.FindObjectOfType<ExplosionForce>();
|
||||
//ef.doExplosion(transform.position);
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||||
Debug.Log("ExplosionForce At" + ef.transform.position);
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||||
ef.doExplosion(ef.transform.position);
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||||
}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: 7af6dd9712bb07c43a7a851e83d317f7
|
||||
timeCreated: 1453940969
|
||||
licenseType: Free
|
||||
MonoImporter:
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
65
Assets/2D_Destruction/Demo/Demo Scripts/ExplosionForce.cs
Normal file
65
Assets/2D_Destruction/Demo/Demo Scripts/ExplosionForce.cs
Normal file
@ -0,0 +1,65 @@
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||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
public class ExplosionForce : MonoBehaviour {
|
||||
public float force = 50;
|
||||
public float radius = 5;
|
||||
public float upliftModifer = 5;
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||||
|
||||
/// <summary>
|
||||
/// create an explosion force
|
||||
/// </summary>
|
||||
/// <param name="position">location of the explosion</param>
|
||||
public void doExplosion(Vector3 position){
|
||||
//transform.localPosition = position;
|
||||
StartCoroutine(waitAndExplode());
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// exerts an explosion force on all rigidbodies within the given radius
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private IEnumerator waitAndExplode(){
|
||||
yield return new WaitForFixedUpdate();
|
||||
|
||||
Collider2D[] colliders = Physics2D.OverlapCircleAll(transform.position,radius);
|
||||
|
||||
foreach(Collider2D coll in colliders){
|
||||
if(coll.GetComponent<Rigidbody2D>()&&coll.name!="hero"){
|
||||
//Roman Update
|
||||
//使其仅影响碎片
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||||
if(coll.gameObject.layer == LayerMask.NameToLayer("Fragment"))
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||||
//
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||||
AddExplosionForce(coll.GetComponent<Rigidbody2D>(), force, transform.position, radius, upliftModifer);
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// adds explosion force to given rigidbody
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||||
/// </summary>
|
||||
/// <param name="body">rigidbody to add force to</param>
|
||||
/// <param name="explosionForce">base force of explosion</param>
|
||||
/// <param name="explosionPosition">location of the explosion source</param>
|
||||
/// <param name="explosionRadius">radius of explosion effect</param>
|
||||
/// <param name="upliftModifier">factor of additional upward force</param>
|
||||
private void AddExplosionForce(Rigidbody2D body, float explosionForce, Vector3 explosionPosition, float explosionRadius, float upliftModifier = 0)
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||||
{
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||||
var dir = (body.transform.position - explosionPosition);
|
||||
float wearoff = 1 - (dir.magnitude / explosionRadius);
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||||
Vector3 baseForce = dir.normalized * explosionForce * wearoff;
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||||
baseForce.z = 0;
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||||
body.AddForce(baseForce);
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||||
|
||||
if (upliftModifer != 0)
|
||||
{
|
||||
float upliftWearoff = 1 - upliftModifier / explosionRadius;
|
||||
Vector3 upliftForce = Vector2.up * explosionForce * upliftWearoff;
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||||
upliftForce.z = 0;
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||||
body.AddForce(upliftForce);
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||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: b57070c18171a2448bd93ce4df9e8ff5
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MonoImporter:
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
18
Assets/2D_Destruction/Demo/Demo Scripts/Reset.cs
Normal file
18
Assets/2D_Destruction/Demo/Demo Scripts/Reset.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Reset : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if(Input.GetKeyDown(KeyCode.R)){
|
||||
#pragma warning disable 0618
|
||||
Application.LoadLevel(Application.loadedLevel);
|
||||
}
|
||||
}
|
||||
}
|
8
Assets/2D_Destruction/Demo/Demo Scripts/Reset.cs.meta
Normal file
8
Assets/2D_Destruction/Demo/Demo Scripts/Reset.cs.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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userData:
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5
Assets/2D_Destruction/Demo/Fonts.meta
Normal file
5
Assets/2D_Destruction/Demo/Fonts.meta
Normal file
@ -0,0 +1,5 @@
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fileFormatVersion: 2
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userData:
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BIN
Assets/2D_Destruction/Demo/Fonts/BradBunR.ttf
Normal file
BIN
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Normal file
Binary file not shown.
14
Assets/2D_Destruction/Demo/Fonts/BradBunR.ttf.meta
Normal file
14
Assets/2D_Destruction/Demo/Fonts/BradBunR.ttf.meta
Normal file
@ -0,0 +1,14 @@
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fileFormatVersion: 2
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characterPadding: 0
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includeFontData: 1
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use2xBehaviour: 0
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fontNames: []
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customCharacters:
|
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fontRenderingMode: 0
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userData:
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5
Assets/2D_Destruction/Demo/Prefabs.meta
Normal file
5
Assets/2D_Destruction/Demo/Prefabs.meta
Normal file
@ -0,0 +1,5 @@
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fileFormatVersion: 2
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5
Assets/2D_Destruction/Demo/Prefabs/Characters.meta
Normal file
5
Assets/2D_Destruction/Demo/Prefabs/Characters.meta
Normal file
@ -0,0 +1,5 @@
|
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fileFormatVersion: 2
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349
Assets/2D_Destruction/Demo/Prefabs/Characters/enemy1.prefab
Normal file
349
Assets/2D_Destruction/Demo/Prefabs/Characters/enemy1.prefab
Normal file
@ -0,0 +1,349 @@
|
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%YAML 1.1
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@ -0,0 +1,95 @@
|
||||
#pragma warning disable 0436
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using ClipperLib;
|
||||
using Polygon = System.Collections.Generic.List<ClipperLib.IntPoint>;
|
||||
using Polygons = System.Collections.Generic.List<System.Collections.Generic.List<ClipperLib.IntPoint>>;
|
||||
using Delaunay;
|
||||
|
||||
public static class ClipperHelper {
|
||||
private static float multiplier = 1000;
|
||||
|
||||
public static List<List<Vector2>> clip(List<Vector2> boundary, Triangle piece)
|
||||
{
|
||||
//create Boundary Polygon
|
||||
Polygons boundaryPoly = createPolygons(boundary);
|
||||
|
||||
//create Polygon from the triangular piece
|
||||
Polygons subjPoly = createPolygons(piece);
|
||||
|
||||
//clip triangular polygon against the boundary polygon
|
||||
Polygons result = new Polygons();
|
||||
//忽略warning
|
||||
#pragma warning disable CS0436 // The variable 'result' is assigned but its value is never used
|
||||
Clipper c = new Clipper();
|
||||
c.AddPaths(subjPoly, PolyType.ptClip, true);
|
||||
c.AddPaths(boundaryPoly, PolyType.ptSubject, true);
|
||||
c.Execute(ClipType.ctIntersection, result, PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd);
|
||||
|
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List<List<Vector2>> clippedPolygons = new List<List<Vector2>>();
|
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|
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foreach (Polygon poly in result)
|
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{
|
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List<Vector2> clippedPoly = new List<Vector2>();
|
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foreach (IntPoint p in poly)
|
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{
|
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clippedPoly.Add(new Vector2(p.X, p.Y) / multiplier);
|
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}
|
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clippedPolygons.Add(clippedPoly);
|
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|
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}
|
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return clippedPolygons;
|
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|
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}
|
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public static List<List<Vector2>> clip(List<Vector2> boundary, List<Vector2> region)
|
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{
|
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Polygons boundaryPoly = createPolygons(boundary);
|
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Polygons regionPoly = createPolygons(region);
|
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|
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//clip triangular polygon against the boundary polygon
|
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Polygons result = new Polygons();
|
||||
Clipper c = new Clipper();
|
||||
c.AddPaths(regionPoly, PolyType.ptClip, true);
|
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c.AddPaths(boundaryPoly, PolyType.ptSubject, true);
|
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c.Execute(ClipType.ctIntersection, result, PolyFillType.pftEvenOdd, PolyFillType.pftEvenOdd);
|
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|
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List<List<Vector2>> clippedPolygons = new List<List<Vector2>>();
|
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|
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foreach (Polygon poly in result)
|
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{
|
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List<Vector2> clippedPoly = new List<Vector2>();
|
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foreach (IntPoint p in poly)
|
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{
|
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clippedPoly.Add(new Vector2(p.X, p.Y) / multiplier);
|
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}
|
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clippedPolygons.Add(clippedPoly);
|
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|
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}
|
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return clippedPolygons;
|
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}
|
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|
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private static Polygons createPolygons(List<Vector2> source)
|
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{
|
||||
Polygons poly = new Polygons(1);
|
||||
poly.Add(new Polygon(source.Count));
|
||||
foreach (Vector2 p in source)
|
||||
{
|
||||
poly[0].Add(new IntPoint(p.x * multiplier, p.y * multiplier));
|
||||
}
|
||||
|
||||
return poly;
|
||||
}
|
||||
private static Polygons createPolygons(Triangle tri)
|
||||
{
|
||||
Polygons poly = new Polygons(1);
|
||||
poly.Add(new Polygon(3));
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
poly[0].Add(new IntPoint(tri.sites[i].x * multiplier, tri.sites[i].y * multiplier));
|
||||
}
|
||||
|
||||
return poly;
|
||||
}
|
||||
|
||||
}
|
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Reference in New Issue
Block a user