using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; using UnityEngine.SceneManagement; public class DebugHelper : MonoBehaviour { [Header("到此进入下一个场景")] public GameObject getHereToContinue; void Start() { if(ObstacleManager.Instance != null)ObstacleManager.Instance.StartCreatObstacle(); if(getHereToContinue != null) getHereToContinue.AddComponent(); } void Update() { // 按下R重启场景 if(Input.GetKeyDown(KeyCode.R)) { Debug.Log("R"); UnityEngine.SceneManagement.SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } private class GetHereToConut : MonoBehaviour { private void OnTriggerEnter2D(Collider2D other) { SceneManager.LoadScene("中期提交场景"); } } }