using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 人马分离障碍物类
///
public class HumanHorseBreakObstacle : Obstacle
{
bool hasShoot = false;
private void OnTriggerEnter2D(Collider2D other) {
//如果人进入了人马分离的触发器,触发人的发射函数
if(other.TryGetComponent(out Person person) && !hasShoot) {person.Shoot();hasShoot = true;}
}
private void OnCollisionEnter2D(Collision2D other) {
//如果人到了平台上,触发Walk
if(other.gameObject.TryGetComponent(out Person person) && person.state == Person.PersonState.Shoot) {person.Walk();}
}
private void OnCollisionExit2D(Collision2D other) {
//如果人离开了平台上,触发FallingOff
if(other.gameObject.TryGetComponent(out Person person) && person.state == Person.PersonState.Walk) {person.FallingOff();}
}
}