using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; public class DebugHelper : MonoBehaviour { [Header("给多大的力")] public float strength; void Update() { // 按下上方向键给马刚体一个右上角的力 if(Input.GetKeyDown(KeyCode.UpArrow)) { Debug.Log("Up"); GameObject.Find("马").GetComponent().AddForce(new Vector2(1,1) * strength,ForceMode2D.Impulse); } // 按下R重启场景 if(Input.GetKeyDown(KeyCode.R)) { Debug.Log("R"); UnityEngine.SceneManagement.SceneManager.LoadScene(0); } } }