using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; public class DebugHelper : MonoBehaviour { void Start() { ObstacleManager.Instance.StartCreatObstacle(); } void Update() { // 按下R重启场景 if(Input.GetKeyDown(KeyCode.R)) { Debug.Log("R"); UnityEngine.SceneManagement.SceneManager.LoadScene(0); } } }