using UnityEngine; using System; namespace Delaunay { namespace Geo { public sealed class Circle { public Vector2 center; public float radius; public Circle (float centerX, float centerY, float radius) { this.center = new Vector2 (centerX, centerY); this.radius = radius; } public override string ToString () { return "Circle (center: " + center.ToString () + "; radius: " + radius.ToString () + ")"; } } } }