SAIMA/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader
Roman d1d6ad1c2a 1.导入马骨骼
2.测试IK成功
3.导入必要的插件:InputSystem、CinemaMachine、Dotween、ASE、Odin

好累啊,下班
2022-07-18 23:15:27 +08:00

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Shader "Hidden/EncodeFloatRGNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag( v2f_img i ) : SV_Target
{
float a = tex2D( _A, i.uv ).r;
return float4( EncodeFloatRG( a ), 0,0);
}
ENDCG
}
}
}