Roman d1d6ad1c2a 1.导入马骨骼
2.测试IK成功
3.导入必要的插件:InputSystem、CinemaMachine、Dotween、ASE、Odin

好累啊,下班
2022-07-18 23:15:27 +08:00

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Shader "Hidden/TFHCIf"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
_C ("_AGreaterB", 2D) = "white" {}
_D ( "_AEqualsB", 2D ) = "white" {}
_E ( "_ALessB", 2D ) = "white" {}
_F ( "_EqualThreshold", 2D ) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
sampler2D _C;
sampler2D _D;
sampler2D _E;
sampler2D _F;
float4 frag(v2f_img i) : SV_Target
{
float4 A = tex2D( _A, i.uv ).x;
float4 B = tex2D( _B, i.uv ).x;
float4 AGreaterB = tex2D( _C, i.uv );
float4 AEqualsB = tex2D ( _D, i.uv );
float4 ALessB = tex2D ( _E, i.uv );
float4 EqualThreshold = tex2D ( _F, i.uv );
return ( A - EqualThreshold > B ? AGreaterB : A - EqualThreshold <= B && A + EqualThreshold >= B ? AEqualsB : ALessB );
}
ENDCG
}
}
}