38 lines
984 B
C#
38 lines
984 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Particleappear : MonoBehaviour
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{
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// Start is called before the first frame update
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private AudioSource boomAudio;
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void Start()
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{
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boomAudio = GetComponent<AudioSource>();
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boomAudio.Play();
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StartCoroutine(SetParticleColor(gameObject.GetComponent<ParticleSystem>(), 0, 6f));
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}
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public IEnumerator des()
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{
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yield return new WaitForSeconds(0.4f);
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Destroy(gameObject);
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}
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//修改粒子,使粒子淡出
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private IEnumerator SetParticleColor(ParticleSystem particleSystem,float endValue,float speed)
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{
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#pragma warning disable 0618
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Color color = particleSystem.startColor;
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while (particleSystem.startColor.a>0)
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{
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yield return new WaitForSeconds(0.1f);
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color.a -= 1;
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particleSystem.startColor = color;
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}
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StartCoroutine(des());
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}
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}
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