GrassTE 159cfd8881 制作部分特效
1.创建了个人文件夹,复制了部分场景。
2.编写了URP的屏幕后特效框架。
3.制作了一个场景内模拟树叶飘落的粒子,增加一些场景内的动感。

4.制作了几个Shader
1)利用2D的顶点着色器制作了一个边缘扭曲的Shader可以用在飘落树叶上,模拟3D树叶翻飞的感觉。
2)制作了溶解的Shader,建议用在可破坏的障碍上。
3)制作了一个闪光的Shader,可以用在障碍物上突出障碍物,但是Shader还需修改,现在太违和了。

TODO:做了一半昼夜交替的效果,这也是忘了哪个老师的建议说可以加入一个太阳在运动,效果大概可以用灯光来做,目前测试的颜色变化是B先减弱15%,G减弱20%,然后B回升R减弱。

ps:我的拓展坞不见了接不了手柄,需要等明天到货后开发动起来的特效,这个键盘操作太脑檀了,我不认为普通人可以顺畅的两只手同方向依次按键还不会乱。

建议:
建议为可破坏的障碍物添加提前消失的机制,现在如果冲撞力度不大,碎块只会破碎不会分离,但碰撞体会关闭,很奇怪,建议使用Shader让其破碎后消失。(但是溶解消失的shader与游戏风格不搭,也可以给碎块一个右的力,做一个击飞效果)
2022-08-21 03:44:34 +08:00
..
2022-07-18 23:15:27 +08:00
2022-07-18 23:15:27 +08:00

Both High Definition and Lightweight rendering pipelines are in development and in a preview state, so Amplify Shader Editor may have some nodes that are not fully updated for them. 
At the moment there are, for each SRP, two separate packages inside Amplify Shader Editor. They contemplate two major SRP versions that exist at the moment.
For Unity 2018.2 and below, users can only install v3.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages containing the 3xx (Legacy) tag.
For Unity 2018.3, users can only install v4.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages containing the 4xx (Legacy) tag.
For Unity 2019.1 and above, users can only install v5.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages NOT containing the (Legacy) tag.

Unity 2018.2.x, HD and LW v3.x.x:
* HDSRPTemplates 3xx (Legacy).unitypackage
    * HD PBR
    * HD Unlit

* LWSRPTemplates 3xx (Legacy).unitypackage
    * Lightweight PBR
    * Lightweight Unlit

Unity 2018.3.x, HD and LW v4.x.x:
* HDSRPTemplates 4xx (Legacy).unitypackage
    * HD Lit
    * HD PBR
    * HD Unlit

* LWSRPTemplates 4xx (Legacy).unitypackage
    * Lightweight PBR
    * Lightweight Unlit

Unity 2019.1.x, HD and LW v5.x.x:
* HDSRPTemplates.unitypackage
    * HD Lit
    * HD PBR
    * HD Unlit

* LWSRPTemplates.unitypackage
    * Lightweight PBR
    * Lightweight Unlit

Upon unpacking, the templates they may not be instantly available at the ( Create > Amplify Shader > ... ) menu over you project view, but a user can create p.e. a new Amplify Surface Shader, go to its Shader Type menu over the left Node Properties window and select its newly installed template.