
任务:替换和实装美术素材 1.在教程场景布置图标和文字提示内容 DONE 2.制作GamePlay中背景元素的动画并实装 DONE 3.替换拆迁障碍物美术素材 DONE 任务:实装音乐和音效 1.为两个场景添加音乐,并且在GamePlay场景不重开音乐。 DONE 2.实装人摔地音效 DONE 3.实装人跑动音效 DONE 4.实装人马分离音效 DONE 5.实装创烂障碍物音效 DOING 6.实装圣火点燃音效 7.实装马磕磕碰碰音效 8.实装马似音效 9.实装马着地音效 10.实装马起跳音效 任务:实装特效 …… 任务:完善没写的零散逻辑 1.在教程场景,若人马分离障碍处没接到人,过一个转场然后复位人和马 **:仍然存在问题,当如此,人的动画失效。这个问题现在不好修,等待人的死亡动画实装后再修 WAIT 2.在教程场景,点燃圣火仅有进入触发器后加载转场然后转移场景的功能,没有点燃圣火的过程,现补充其逻辑 DONE 3.开发GamePlay距离记录和重开系统 …… 修复Bug 1.在教程场景,可破坏障碍物的碎片的层级不对,创烂瞬间会有层级突变的问题。在GamePlay层级,也出现了这个问题。 2.现在的高障碍实在太高了,基本有80%以上的概率导致马翻,应该调低障碍物、或者调大马的跳跃力度。
81 lines
2.4 KiB
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81 lines
2.4 KiB
Plaintext
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