SAIMA/Assets/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateAdditionalPragmasHelper.cs
Roman d1d6ad1c2a 1.导入马骨骼
2.测试IK成功
3.导入必要的插件:InputSystem、CinemaMachine、Dotween、ASE、Odin

好累啊,下班
2022-07-18 23:15:27 +08:00

32 lines
1.0 KiB
C#

// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateAdditionalPragmasHelper : TemplateAdditionalParentHelper
{
public TemplateAdditionalPragmasHelper() : base( "Additional Pragmas" )
{
m_helpBoxMessage = "Please add your pragmas without the #pragma keywords";
}
public override void AddToDataCollector( ref MasterNodeDataCollector dataCollector, TemplateIncludePragmaContainter nativesContainer )
{
for( int i = 0; i < m_additionalItems.Count; i++ )
{
if( !string.IsNullOrEmpty( m_additionalItems[ i ] ) && !nativesContainer.HasPragma( m_additionalItems[ i ] ))
dataCollector.AddToPragmas( -1, m_additionalItems[ i ] );
}
for( int i = 0; i < m_outsideItems.Count; i++ )
{
if( !string.IsNullOrEmpty( m_outsideItems[ i ] ) && !nativesContainer.HasPragma( m_outsideItems[ i ] ) )
dataCollector.AddToPragmas( -1, m_outsideItems[ i ] );
}
}
}
}