
任务:替换和实装美术素材 1.在教程场景布置图标和文字提示内容 DONE 2.制作GamePlay中背景元素的动画并实装 DONE 3.替换拆迁障碍物美术素材 DONE 任务:实装音乐和音效 1.为两个场景添加音乐,并且在GamePlay场景不重开音乐。 DONE 2.实装人摔地音效 DONE 3.实装人跑动音效 效果不好 DONE 4.实装人马分离音效 DONE *.补充实装人降落到马上的音效 DONE 5.实装创烂障碍物音效 DONE 6.实装圣火点燃音效 DONE 7.实装马磕磕碰碰音效 DONE 8.实装马似音效 DONE 9.实装马着地音效 DONE 10.实装马起跳音效 DONE 11.实装马蹄点地音效 效果不好 DONE 任务:实装特效 1.实装后处理 DONE 2.实装日夜更替 DONE 3.实装树叶飘落 DONE 4.实装圣火粒子 效果不好 DONE 5.实装破碎灰尘 效果不好 DONE 6.实装马蹄灰尘 DONE 7.实装红黑闪特效 DONE 任务:完善没写的零散逻辑 1.在教程场景,若人马分离障碍处没接到人,过一个转场然后复位人和马 **:仍然存在问题,当如此,人的动画失效。这个问题现在不好修,等待人的死亡动画实装后再修 已修复 DONE 2.在教程场景,点燃圣火仅有进入触发器后加载转场然后转移场景的功能,没有点燃圣火的过程,现补充其逻辑 DONE 3.开发GamePlay距离记录和重开系统 DONE 4.策划要在点燃圣火时镜头放大,体现标题感 URP相机不太好做 ABANDON 5.人的死亡动画逻辑之前没做 DONE 任务:测试并修复Bug DONE 修复Bug 1.在教程场景,可破坏障碍物的碎片的层级不对,创烂瞬间会有层级突变的问题。在GamePlay层级,也出现了这个问题。 已修复 DONE 2.现在的高障碍实在太高了,基本有80%以上的概率导致马翻,应该调低障碍物、或者调大马的跳跃力度。 DONE 3.跑步动画和跑步音效完全对不上 加快跑步动画 DONE 4.原爆破给力范围太大,会导致旧的碎片也被波及 已修复 DONE
121 lines
3.1 KiB
Plaintext
121 lines
3.1 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1 &7321233534096407763
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
serializedVersion: 6
|
|
m_Component:
|
|
- component: {fileID: 7321233534096407762}
|
|
- component: {fileID: 7321233534096407775}
|
|
- component: {fileID: 7321233534096407760}
|
|
- component: {fileID: 7321233534096407761}
|
|
m_Layer: 0
|
|
m_Name: "\u7EA2\u9ED1\u95EA"
|
|
m_TagString: MainCamera
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 0
|
|
--- !u!4 &7321233534096407762
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 7321233534096407763}
|
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_ConstrainProportionsScale: 0
|
|
m_Children: []
|
|
m_Father: {fileID: 0}
|
|
m_RootOrder: 0
|
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
--- !u!20 &7321233534096407775
|
|
Camera:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 7321233534096407763}
|
|
m_Enabled: 1
|
|
serializedVersion: 2
|
|
m_ClearFlags: 2
|
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
|
m_projectionMatrixMode: 1
|
|
m_GateFitMode: 2
|
|
m_FOVAxisMode: 0
|
|
m_SensorSize: {x: 36, y: 24}
|
|
m_LensShift: {x: 0, y: 0}
|
|
m_FocalLength: 50
|
|
m_NormalizedViewPortRect:
|
|
serializedVersion: 2
|
|
x: 0
|
|
y: 0
|
|
width: 1
|
|
height: 1
|
|
near clip plane: 0.3
|
|
far clip plane: 1000
|
|
field of view: 34
|
|
orthographic: 1
|
|
orthographic size: 27.944572
|
|
m_Depth: -1
|
|
m_CullingMask:
|
|
serializedVersion: 2
|
|
m_Bits: 2147483647
|
|
m_RenderingPath: -1
|
|
m_TargetTexture: {fileID: 0}
|
|
m_TargetDisplay: 0
|
|
m_TargetEye: 0
|
|
m_HDR: 1
|
|
m_AllowMSAA: 0
|
|
m_AllowDynamicResolution: 0
|
|
m_ForceIntoRT: 0
|
|
m_OcclusionCulling: 0
|
|
m_StereoConvergence: 10
|
|
m_StereoSeparation: 0.022
|
|
--- !u!81 &7321233534096407760
|
|
AudioListener:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 7321233534096407763}
|
|
m_Enabled: 1
|
|
--- !u!114 &7321233534096407761
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 7321233534096407763}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
m_RenderShadows: 1
|
|
m_RequiresDepthTextureOption: 2
|
|
m_RequiresOpaqueTextureOption: 2
|
|
m_CameraType: 1
|
|
m_Cameras: []
|
|
m_RendererIndex: 1
|
|
m_VolumeLayerMask:
|
|
serializedVersion: 2
|
|
m_Bits: 1
|
|
m_VolumeTrigger: {fileID: 0}
|
|
m_VolumeFrameworkUpdateModeOption: 2
|
|
m_RenderPostProcessing: 1
|
|
m_Antialiasing: 0
|
|
m_AntialiasingQuality: 2
|
|
m_StopNaN: 0
|
|
m_Dithering: 0
|
|
m_ClearDepth: 1
|
|
m_AllowXRRendering: 1
|
|
m_RequiresDepthTexture: 0
|
|
m_RequiresColorTexture: 0
|
|
m_Version: 2
|