1.完善了日夜交替的功能,目前太阳位置、灯光和脚本都调试好了。灯光为了方便是用动画做得。 2.完成魔改了爆炸闪光的后处理,只需要调用开关后处理的摄像机即可使用 3.完善了爆炸的烟雾特效。 天亮了。
32 lines
858 B
Plaintext
32 lines
858 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!181963792 &2655988077585873504
|
|
Preset:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: CameraManager-GamePlay
|
|
m_TargetType:
|
|
m_NativeTypeID: 114
|
|
m_ManagedTypePPtr: {fileID: 11500000, guid: 27aac20fffb2f4046bf09430bb01f2a7, type: 3}
|
|
m_ManagedTypeFallback:
|
|
m_Properties:
|
|
- target: {fileID: 0}
|
|
propertyPath: m_Enabled
|
|
value: 1
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: m_EditorHideFlags
|
|
value: 0
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: m_EditorClassIdentifier
|
|
value:
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: speed
|
|
value: 6
|
|
objectReference: {fileID: 0}
|
|
m_ExcludedProperties: []
|